https://bugs.freedesktop.org/show_bug.cgi?id=93653

--- Comment #1 from Nicolai Hähnle <[email protected]> ---
The HUD uses a fixed size allocation for the vertex buffer that holds the glyph
rectangles. If you feel like it, you can try increasing the number in
hud_context.c:524, e.g.

hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float));

That would confirm my suspicions, but it's not really a proper fix...

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