https://bugs.freedesktop.org/show_bug.cgi?id=93653
--- Comment #1 from Nicolai Hähnle <[email protected]> --- The HUD uses a fixed size allocation for the vertex buffer that holds the glyph rectangles. If you feel like it, you can try increasing the number in hud_context.c:524, e.g. hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float)); That would confirm my suspicions, but it's not really a proper fix... -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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