On Tue, Jan 12, 2016 at 1:41 AM, Iago Toral <ito...@igalia.com> wrote: > On Mon, 2016-01-11 at 09:36 -0800, Matt Turner wrote: >> A shader in Unreal4 uses the result of divide by zero in its color >> output, producing NaN and triggering this assertion since NaN is not >> equal to itself. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93560 >> --- >> src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp >> b/src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp >> index 9141907..95d4504 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs_combine_constants.cpp >> @@ -300,7 +300,7 @@ fs_visitor::opt_combine_constants() >> reg->subreg_offset = table.imm[i].subreg_offset; >> reg->stride = 0; >> reg->negate = signbit(reg->f) != signbit(table.imm[i].val); >> - assert(fabsf(reg->f) == table.imm[i].val); >> + assert(isnan(reg->f) || fabsf(reg->f) == table.imm[i].val); > > Shouldn't this be: > > (isnan(reg->f) && isnan(table.imm[i].val)) || > fabsf(reg->f) == table.imm[i].val)
Yes, I'll make that change. Thanks. With that, can I assume a Reviewed-by? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev