On Wed, Jan 13, 2016 at 4:35 PM, Axel Davy <[email protected]> wrote:
>
>>
>> Axel Davy benchmarked this briefly. We may need more benchmarks though.
>>
>> Marek
>>
>
> I confirm setting this register helps get a few % with heaven.
>
> There was also another register to kill color exports early when doing
> depth only pass that helped a few % (but less).

Do you remember which register it was?

The hardware should not execute PS when doing depth-only rendering and
the shader doesn't use KILL.

Marek
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