https://bugs.freedesktop.org/show_bug.cgi?id=93731
Timothy Arceri <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Timothy Arceri <[email protected]> ---
Should be fixed by:
commit 86677f101641c75d52577e3cd9e76441b1228b21
mesa: fix segfault in glUniformSubroutinesuiv()
>From Section 7.9 (SUBROUTINE UNIFORM VARIABLES) of the OpenGL
4.5 Core spec:
"The command
void UniformSubroutinesuiv(enum shadertype, sizei count,
const uint *indices);
will load all active subroutine uniforms for shader stage
shadertype with subroutine indices from indices, storing
indices[i] into the uniform at location i. The indices for
any locations between zero and the value of
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS minus one which are not
used will be ignored."
V2: simplify NULL check suggested by Jason.
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Cc: "11.0 11.1" [email protected]
https://bugs.freedesktop.org/show_bug.cgi?id=93731
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