On Wed, Jan 20, 2016 at 6:02 AM, Tapani Pälli <tapani.pa...@intel.com> wrote: >> Unfortunately putting such a shader together is a bit of a pain, since >> all the uniforms have to be used. I still really think you need to >> build a heap. Or at least store a "first empty slot" so that you don't >> repeat the iteration *every* time. > > > Yeah, I agree "first empty slot" would be good addition and will already > help a lot in problematic cases.
Actually it's still not so great, since you can have stupid situations which won't fit into the first empty position. e.g. one empty location, and a bunch of foo[2] things. That's why I like using a heap :) -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev