From: Nicolai Hähnle <[email protected]>
The key for a geometry shader would be interpreted as the key for a vertex
shader further down the line, which really doesn't make sense.
This does not affect the contents of shader->key because geometry shaders
don't have any key entries anyway.
---
src/gallium/drivers/radeonsi/si_shader.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index a4bc1de..5e0c2a8 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4360,7 +4360,6 @@ int si_shader_create(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
shader->gs_copy_shader->selector = shader->selector;
- shader->gs_copy_shader->key = shader->key;
si_shader_ctx.shader = shader->gs_copy_shader;
if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx,
shader, dump, debug))) {
--
2.5.0
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