changes in my shader-db: total instructions in shared programs : 1926020 -> 1895185 (-1.60%) total gprs used in shared programs : 251878 -> 251739 (-0.06%) total local used in shared programs : 5673 -> 5673 (0.00%) total bytes used in shared programs : 17659256 -> 17379448 (-1.58%)
local gpr inst bytes helped 0 137 3993 3993 hurt 0 8 0 0 shaders added to shader-db: antichamber bioshock infinite borderlands presequel deadcore gputest saints row IV shadow warrior talos principle unigine heaven/valley wasteland 2 witcher 2 Karol Herbst (6): nv50/ir: enable PostRaConstantFolding for [c0,f0) nv50/ir: swap sources in PostRaConstantFolding when src0 is imm nv50/ir: optimize neg(add(bool, 1)) to bool for OP_SET and OP_SLCT nv50/ir: optimize shl(shr(a, c), c) to and(a, ~((1 << c) - 1)) nv50/ir: add PostRADCE Pass nv50/ir: run DCE backwards src/gallium/drivers/nouveau/codegen/nv50_ir.h | 2 +- .../drivers/nouveau/codegen/nv50_ir_peephole.cpp | 166 ++++++++++++++++----- 2 files changed, 129 insertions(+), 39 deletions(-) -- 2.7.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev