On 06.02.2016 07:15, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

This fixes FP16 conversion instructions for VI, which has 16-bit floats,
but not SI & CI, which can't disable denorms for those instructions.

Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>

---
  src/gallium/drivers/radeonsi/si_shader.c        | 14 ++++++++++++++
  src/gallium/drivers/radeonsi/si_state_shaders.c | 18 ++++++++++++------
  src/gallium/drivers/radeonsi/sid.h              |  3 +++
  3 files changed, 29 insertions(+), 6 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index a4680ce..3f1db70 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4155,6 +4155,20 @@ int si_compile_llvm(struct si_screen *sscreen,

        si_shader_binary_read_config(binary, conf, 0);

+       /* Enable 64-bit and 16-bit denormals, because there is no performance
+        * cost.
+        *
+        * If denormals are enabled, all floating-point output modifiers are
+        * ignored.
+        *
+        * Don't enable denormals for 32-bit floats, because:
+        * - Floating-point output modifiers would be ignored by the hw.
+        * - Some opcodes don't support denormals, such as v_mad_f32. We would
+        *   have to stop using those.
+        * - SI & CI would be very slow.
+        */
+       conf->float_mode |= V_00B028_FP_64_DENORMS;
+
        FREE(binary->config);
        FREE(binary->global_symbol_offsets);
        binary->config = NULL;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index ce795c0..77a4e47 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -124,7 +124,8 @@ static void si_shader_ls(struct si_shader *shader)
        shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 
4) |
                           S_00B528_SGPRS((num_sgprs - 1) / 8) |
                           S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
-                          S_00B528_DX10_CLAMP(1);
+                          S_00B528_DX10_CLAMP(1) |
+                          S_00B528_FLOAT_MODE(shader->config.float_mode);
        shader->config.rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs) |
                           
S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
  }
@@ -157,7 +158,8 @@ static void si_shader_hs(struct si_shader *shader)
        si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
                       S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
                       S_00B428_SGPRS((num_sgprs - 1) / 8) |
-                      S_00B428_DX10_CLAMP(1));
+                      S_00B428_DX10_CLAMP(1) |
+                      S_00B428_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
                       S_00B42C_USER_SGPR(num_user_sgprs) |
                       S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave 
> 0));
@@ -203,7 +205,8 @@ static void si_shader_es(struct si_shader *shader)
                       S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) |
                       S_00B328_SGPRS((num_sgprs - 1) / 8) |
                       S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
-                      S_00B328_DX10_CLAMP(1));
+                      S_00B328_DX10_CLAMP(1) |
+                      S_00B328_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
                       S_00B32C_USER_SGPR(num_user_sgprs) |
                       S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave 
> 0));
@@ -292,7 +295,8 @@ static void si_shader_gs(struct si_shader *shader)
        si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
                       S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
                       S_00B228_SGPRS((num_sgprs - 1) / 8) |
-                      S_00B228_DX10_CLAMP(1));
+                      S_00B228_DX10_CLAMP(1) |
+                      S_00B228_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
                       S_00B22C_USER_SGPR(num_user_sgprs) |
                       S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave 
> 0));
@@ -381,7 +385,8 @@ static void si_shader_vs(struct si_shader *shader, struct 
si_shader *gs)
                       S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
                       S_00B128_SGPRS((num_sgprs - 1) / 8) |
                       S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
-                      S_00B128_DX10_CLAMP(1));
+                      S_00B128_DX10_CLAMP(1) |
+                      S_00B128_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
                       S_00B12C_USER_SGPR(num_user_sgprs) |
                       S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
@@ -567,7 +572,8 @@ static void si_shader_ps(struct si_shader *shader)
        si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
                       S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
                       S_00B028_SGPRS((num_sgprs - 1) / 8) |
-                      S_00B028_DX10_CLAMP(1));
+                      S_00B028_DX10_CLAMP(1) |
+                      S_00B028_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
                       S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
                       S_00B02C_USER_SGPR(num_user_sgprs) |
diff --git a/src/gallium/drivers/radeonsi/sid.h 
b/src/gallium/drivers/radeonsi/sid.h
index 9e1e158..8920847 100644
--- a/src/gallium/drivers/radeonsi/sid.h
+++ b/src/gallium/drivers/radeonsi/sid.h
@@ -2845,6 +2845,9 @@
  #define   S_00B028_FLOAT_MODE(x)                                      (((x) & 0xFF) 
<< 12)
  #define   G_00B028_FLOAT_MODE(x)                                      (((x) >> 
12) & 0xFF)
  #define   C_00B028_FLOAT_MODE                                         
0xFFF00FFF
+#define     V_00B028_FP_32_DENORMS                                     0x30
+#define     V_00B028_FP_64_DENORMS                                     0xc0
+#define     V_00B028_FP_ALL_DENORMS                                    0xf0
  #define   S_00B028_PRIV(x)                                            (((x) & 0x1) 
<< 20)
  #define   G_00B028_PRIV(x)                                            (((x) >> 
20) & 0x1)
  #define   C_00B028_PRIV                                               
0xFFEFFFFF

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