Reviewed-by: Roland Scheidegger <srol...@vmware.com>

Am 13.02.2016 um 17:02 schrieb Samuel Pitoiset:
> Fixes MSVC build error which doesn't allow empty initializers.
> 
> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
> Cc: Roland Scheidegger <srol...@vmware.com>
> ---
>  src/mesa/state_tracker/st_cb_compute.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/state_tracker/st_cb_compute.c 
> b/src/mesa/state_tracker/st_cb_compute.c
> index 79a616c..364159d 100644
> --- a/src/mesa/state_tracker/st_cb_compute.c
> +++ b/src/mesa/state_tracker/st_cb_compute.c
> @@ -42,7 +42,7 @@ static void st_dispatch_compute_common(struct gl_context 
> *ctx,
>        ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
>     struct st_context *st = st_context(ctx);
>     struct pipe_context *pipe = st->pipe;
> -   struct pipe_grid_info info = {};
> +   struct pipe_grid_info info = { 0 };
>  
>     if (ctx->NewState)
>        _mesa_update_state(ctx);
> 

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