NIR has never been used on IR where we haven't already done function inlining so this code has been dead from the beginning. Let's just get rid of it for now. We can alwasy put it back in if we decide to use NIR for function inlining at some point in the future. --- src/compiler/nir/glsl_to_nir.cpp | 51 ++++------------------------------------ 1 file changed, 5 insertions(+), 46 deletions(-)
diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp index a23fba7..613b138 100644 --- a/src/compiler/nir/glsl_to_nir.cpp +++ b/src/compiler/nir/glsl_to_nir.cpp @@ -441,34 +441,8 @@ nir_visitor::create_function(ir_function_signature *ir) nir_function *func = nir_function_create(shader, ir->function_name()); - unsigned num_params = ir->parameters.length(); - func->num_params = num_params; - func->params = ralloc_array(shader, nir_parameter, num_params); - - unsigned i = 0; - foreach_in_list(ir_variable, param, &ir->parameters) { - switch (param->data.mode) { - case ir_var_function_in: - func->params[i].param_type = nir_parameter_in; - break; - - case ir_var_function_out: - func->params[i].param_type = nir_parameter_out; - break; - - case ir_var_function_inout: - func->params[i].param_type = nir_parameter_inout; - break; - - default: - unreachable("not reached"); - } - - func->params[i].type = param->type; - i++; - } - - func->return_type = ir->return_type; + assert(ir->parameters.is_empty()); + assert(ir->return_type == glsl_type::void_type); _mesa_hash_table_insert(this->overload_table, ir, func); } @@ -496,24 +470,9 @@ nir_visitor::visit(ir_function_signature *ir) nir_function_impl *impl = nir_function_impl_create(func); this->impl = impl; - unsigned num_params = func->num_params; - impl->num_params = num_params; - impl->params = ralloc_array(this->shader, nir_variable *, num_params); - unsigned i = 0; - foreach_in_list(ir_variable, param, &ir->parameters) { - param->accept(this); - impl->params[i] = this->var; - i++; - } - - if (func->return_type == glsl_type::void_type) { - impl->return_var = NULL; - } else { - impl->return_var = ralloc(this->shader, nir_variable); - impl->return_var->name = ralloc_strdup(impl->return_var, - "return_var"); - impl->return_var->type = func->return_type; - } + assert(strcmp(func->name, "main") == 0); + assert(ir->parameters.is_empty()); + assert(func->return_type == glsl_type::void_type); this->is_global = false; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev