Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.

This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.

Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
---
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp 
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index db00fbd..943582d 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -1979,6 +1979,7 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
    case ir_unop_u2i:
       /* Converting between signed and unsigned integers is a no-op. */
       result_src = op[0];
+      result_src.type = result_dst.type;
       break;
    case ir_unop_b2i:
       if (native_integers) {
-- 
2.4.10

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