---
 src/compiler/glsl/link_varyings.cpp | 22 +++++++++++-----------
 1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/compiler/glsl/link_varyings.cpp 
b/src/compiler/glsl/link_varyings.cpp
index 0d73216..8133772 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -219,7 +219,7 @@ cross_validate_front_and_back_color(struct 
gl_shader_program *prog,
  */
 void
 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
-                                gl_shader *producer, gl_shader *consumer)
+                                 gl_shader *producer, gl_shader *consumer)
 {
    glsl_symbol_table parameters;
    ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
@@ -230,7 +230,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program 
*prog,
       ir_variable *const var = node->as_variable();
 
       if ((var == NULL) || (var->data.mode != ir_var_shader_out))
-        continue;
+         continue;
 
       if (!var->data.explicit_location
           || var->data.location < VARYING_SLOT_VAR0)
@@ -314,7 +314,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program 
*prog,
       ir_variable *const input = node->as_variable();
 
       if ((input == NULL) || (input->data.mode != ir_var_shader_in))
-        continue;
+         continue;
 
       if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
          const ir_variable *const front_color =
@@ -406,7 +406,7 @@ remove_unused_shader_inputs_and_outputs(bool 
is_separate_shader_object,
       ir_variable *const var = node->as_variable();
 
       if ((var == NULL) || (var->data.mode != int(mode)))
-        continue;
+         continue;
 
       /* A shader 'in' or 'out' variable is only really an input or output if
        * its value is used by other shader stages. This will cause the
@@ -414,7 +414,7 @@ remove_unused_shader_inputs_and_outputs(bool 
is_separate_shader_object,
        */
       if (var->data.is_unmatched_generic_inout) {
          assert(var->data.mode != ir_var_temporary);
-        var->data.mode = ir_var_auto;
+         var->data.mode = ir_var_auto;
       }
    }
 
@@ -806,8 +806,8 @@ store_tfeedback_info(struct gl_context *ctx, struct 
gl_shader_program *prog,
 
    prog->LinkedTransformFeedback.Varyings =
       rzalloc_array(prog,
-                   struct gl_transform_feedback_varying_info,
-                   num_tfeedback_decls);
+                    struct gl_transform_feedback_varying_info,
+                    num_tfeedback_decls);
 
    unsigned num_outputs = 0;
    for (unsigned i = 0; i < num_tfeedback_decls; ++i)
@@ -1689,9 +1689,9 @@ reserved_varying_slot(struct gl_shader *stage, 
ir_variable_mode io_mode,
  */
 bool
 assign_varying_locations(struct gl_context *ctx,
-                        void *mem_ctx,
-                        struct gl_shader_program *prog,
-                        gl_shader *producer, gl_shader *consumer,
+                         void *mem_ctx,
+                         struct gl_shader_program *prog,
+                         gl_shader *producer, gl_shader *consumer,
                          unsigned num_tfeedback_decls,
                          tfeedback_decl *tfeedback_decls)
 {
@@ -1927,7 +1927,7 @@ assign_varying_locations(struct gl_context *ctx,
                linker_error(prog, "%s shader varying %s not written "
                             "by %s shader\n.",
                             _mesa_shader_stage_to_string(consumer->Stage),
-                           var->name,
+                            var->name,
                             _mesa_shader_stage_to_string(producer->Stage));
             } else {
                linker_warning(prog, "%s shader varying %s not written "
-- 
2.5.0

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