The two extensions are identical, and are largely taking bits of
already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.
This passes the relevant dEQP tests that I could find.
Signed-off-by: Ilia Mirkin <[email protected]>
---
docs/GL3.txt | 2 +-
src/compiler/glsl/ast_array_index.cpp | 20 +++++--
src/compiler/glsl/builtin_functions.cpp | 99
+++++++++++++++++++-------------
src/compiler/glsl/glcpp/glcpp-parse.y | 4 ++
src/compiler/glsl/glsl_lexer.ll | 2 +-
src/compiler/glsl/glsl_parser_extras.cpp | 2 +
src/compiler/glsl/glsl_parser_extras.h | 4 ++
src/mesa/main/extensions_table.h | 2 +
8 files changed, 88 insertions(+), 47 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 2e528d4..e7d40de 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -245,7 +245,7 @@ GLES3.2, GLSL ES 3.2
GL_OES_draw_buffers_indexed not started
GL_OES_draw_elements_base_vertex DONE (all
drivers)
GL_OES_geometry_shader started
(Marta)
- GL_OES_gpu_shader5 not started
(based on parts of GL_ARB_gpu_shader5, which is done for some
drivers)
+ GL_OES_gpu_shader5 DONE (all
drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding box not started
GL_OES_sample_shading DONE (nvc0,
r600, radeonsi)
GL_OES_sample_variables DONE (nvc0,
r600, radeonsi)
diff --git a/src/compiler/glsl/ast_array_index.cpp
b/src/compiler/glsl/ast_array_index.cpp
index f5baeb9..af5e89e 100644
--- a/src/compiler/glsl/ast_array_index.cpp
+++ b/src/compiler/glsl/ast_array_index.cpp
@@ -236,13 +236,22 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
_mesa_glsl_error(&loc, state, "unsized array index must
be constant");
}
} else if (array->type->without_array()->is_interface()
- && (array->variable_referenced()->data.mode ==
ir_var_uniform ||
- array->variable_referenced()->data.mode ==
ir_var_shader_storage)
- && !state->is_version(400, 0) &&
!state->ARB_gpu_shader5_enable) {
+ && ((array->variable_referenced()->data.mode ==
ir_var_uniform
+ && !state->is_version(400, 320)
+ && !state->ARB_gpu_shader5_enable
+ && !state->EXT_gpu_shader5_enable
+ && !state->OES_gpu_shader5_enable) ||
+ (array->variable_referenced()->data.mode ==
ir_var_shader_storage
+ && !state->is_version(400, 0)
+ && !state->ARB_gpu_shader5_enable))) {
/* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
*
* "All indices used to index a uniform or shader storage
block
* array must be constant integral expressions."
+ *
+ * But OES_gpu_shader5 (and ESSL 3.20) relax this to allow
indexing
+ * on uniform blocks but not shader storage blocks.
+ *