On 2016-02-26 15:32, Ilia Mirkin wrote:
On Fri, Feb 26, 2016 at 6:55 AM, Samuel Iglesias Gonsálvez
<[email protected]> wrote:
On Fri, Feb 19, 2016 at 07:10:24PM -0500, Ilia Mirkin wrote:
The two extensions are identical, and are largely taking bits of already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.

This passes the relevant dEQP tests that I could find.

Signed-off-by: Ilia Mirkin <[email protected]>
---
 docs/GL3.txt                             |  2 +-
 src/compiler/glsl/ast_array_index.cpp    | 20 +++++--
src/compiler/glsl/builtin_functions.cpp | 99 +++++++++++++++++++-------------
 src/compiler/glsl/glcpp/glcpp-parse.y    |  4 ++
 src/compiler/glsl/glsl_lexer.ll          |  2 +-
 src/compiler/glsl/glsl_parser_extras.cpp |  2 +
 src/compiler/glsl/glsl_parser_extras.h   |  4 ++
 src/mesa/main/extensions_table.h         |  2 +
 8 files changed, 88 insertions(+), 47 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 2e528d4..e7d40de 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -245,7 +245,7 @@ GLES3.2, GLSL ES 3.2
   GL_OES_draw_buffers_indexed                          not started
GL_OES_draw_elements_base_vertex DONE (all drivers) GL_OES_geometry_shader started (Marta) - GL_OES_gpu_shader5 not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers) + GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
   GL_OES_primitive_bounding box                        not started
GL_OES_sample_shading DONE (nvc0, r600, radeonsi) GL_OES_sample_variables DONE (nvc0, r600, radeonsi) diff --git a/src/compiler/glsl/ast_array_index.cpp b/src/compiler/glsl/ast_array_index.cpp
index f5baeb9..af5e89e 100644
--- a/src/compiler/glsl/ast_array_index.cpp
+++ b/src/compiler/glsl/ast_array_index.cpp
@@ -236,13 +236,22 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
_mesa_glsl_error(&loc, state, "unsized array index must be constant");
          }
       } else if (array->type->without_array()->is_interface()
- && (array->variable_referenced()->data.mode == ir_var_uniform || - array->variable_referenced()->data.mode == ir_var_shader_storage) - && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) { + && ((array->variable_referenced()->data.mode == ir_var_uniform
+                      && !state->is_version(400, 320)
+                      && !state->ARB_gpu_shader5_enable
+                      && !state->EXT_gpu_shader5_enable
+                      && !state->OES_gpu_shader5_enable) ||
+ (array->variable_referenced()->data.mode == ir_var_shader_storage
+                      && !state->is_version(400, 0)
+                      && !state->ARB_gpu_shader5_enable))) {
       /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
        *
* "All indices used to index a uniform or shader storage block
        *     array must be constant integral expressions."
+          *
+ * But OES_gpu_shader5 (and ESSL 3.20) relax this to allow indexing
+          * on uniform blocks but not shader storage blocks.
+          *

Indention here.

This file is a sad mix of tabs and spaces. Should I use tabs instead
like the other lines do? Fix the other lines?


I prefer to fix the other lines of the comment.

Thanks!

Sam


Other than that,

Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>

Thanks!

  -ilia
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