On Thu, Aug 25, 2011 at 5:42 AM, Zack Rusin <za...@vmware.com> wrote:
> On Wednesday, August 24, 2011 10:14:48 PM Bryan Cain wrote:
>> Like Dave said, the GLSL->TGSI translator needs to account for this.
>
> Probably not, at least yet. All of those instructions are DX10.1 level
> instructions which support splitting of samplers and the underlaying resource,
> we don't support that yet.

Ah I'm just having a bit of a realisation thanks Zack,

So I really didn't want RESINFO, I wanted to work on TXQ which is the
texture size query using the old methods.

So what we want in the future is some sort of CAP_DX10SAMPLE and then
switch glsl_to_tgsi to use a resource based method
as opposed to the texture one we have now.

Dave.
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