On Thu, Aug 25, 2011 at 5:42 AM, Zack Rusin <za...@vmware.com> wrote: > On Wednesday, August 24, 2011 10:14:48 PM Bryan Cain wrote: >> Like Dave said, the GLSL->TGSI translator needs to account for this. > > Probably not, at least yet. All of those instructions are DX10.1 level > instructions which support splitting of samplers and the underlaying resource, > we don't support that yet.
Ah I'm just having a bit of a realisation thanks Zack, So I really didn't want RESINFO, I wanted to work on TXQ which is the texture size query using the old methods. So what we want in the future is some sort of CAP_DX10SAMPLE and then switch glsl_to_tgsi to use a resource based method as opposed to the texture one we have now. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev