When a user defines a point size array and enables it, the point size value set via glPointSize should be ignored. To achieve this, we can simply set ctx->VertexProgram.PointSizeEnabled whenever GL_POINT_SIZE_ARRAY_OES is set so that the right point size is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187 Signed-off-by: Plamena Manolova <[email protected]> --- src/mesa/main/enable.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 3985457..ecc04f4 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -105,6 +105,7 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_POINT_SIZE_ARRAY_OES: var = &vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled; flag = VERT_BIT_POINT_SIZE; + ctx->VertexProgram.PointSizeEnabled = state; break; /* GL_NV_primitive_restart */ -- 2.4.3 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
