On Wednesday, March 2, 2016 3:45:57 PM PST Matt Turner wrote: > Two shaders that appear in Unigine benchmarks (Heaven and Valley) unpack > three bytes from an integer and convert each into a float: > > float((val >> 16u) & 0xffu) > float((val >> 8u) & 0xffu) > float((val >> 0u) & 0xffu)
Series is: Reviewed-by: Kenneth Graunke <[email protected]>
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