On Tuesday, March 8, 2016 8:35:41 PM PST Timothy Arceri wrote: > This applies the rule to empty declarations. > > Fixes: > dEQP- GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex > dEQP- GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment > --- > src/compiler/glsl/ast_to_hir.cpp | 11 +++++++++++ > 1 file changed, 11 insertions(+) > > diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ ast_to_hir.cpp > index d755a11..8918981 100644 > --- a/src/compiler/glsl/ast_to_hir.cpp > +++ b/src/compiler/glsl/ast_to_hir.cpp > @@ -4223,6 +4223,17 @@ ast_declarator_list::hir(exec_list *instructions, > type_name); > } else { > if (decl_type->base_type == GLSL_TYPE_ARRAY) { > + /* From Section 13.22 (Array Declarations) of the GLSL ES 3.2 > + * spec: > + * > + * "... any declaration that leaves the size undefined is > + * disallowed as this would add complexity and there are no > + * use-cases." > + */ > + if (state->es_shader && decl_type->is_unsized_array()) > + _mesa_glsl_error(&loc, state, "array size must be explicitly " > + "or implicitly defined");
Usual coding style is to add braces around multi-line branches. Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > + > /* From Section 4.12 (Empty Declarations) of the GLSL 4.5 spec: > * > * "The combinations of types and qualifiers that cause >
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev