In June 2015, Rob Clark started updating the tgsi utility code to emit SVIEW declarations in various shaders (for polygon stipple, blitting, etc). These patches do the same for the Mesa state tracker.
The VMware driver will use this. v2: support both TGSI_TEXTURE_2D and _RECT --- src/mesa/state_tracker/st_cb_bitmap_shader.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_bitmap_shader.c b/src/mesa/state_tracker/st_cb_bitmap_shader.c index a0b9be3..7ce078d 100644 --- a/src/mesa/state_tracker/st_cb_bitmap_shader.c +++ b/src/mesa/state_tracker/st_cb_bitmap_shader.c @@ -91,6 +91,10 @@ transform_instr(struct tgsi_transform_context *tctx, /* Declare the sampler. */ tgsi_transform_sampler_decl(tctx, ctx->sampler_index); + /* Declare the sampler view. */ + tgsi_transform_sampler_view_decl(tctx, ctx->sampler_index, + tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT); + /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ tgsi_transform_tex_inst(tctx, TGSI_FILE_TEMPORARY, 0, -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev