--- src/compiler/nir/nir.h | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 68df76c..57b1a87 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -348,6 +348,34 @@ nir_variable_is_global(const nir_variable *var) return var->data.mode != nir_var_local && var->data.mode != nir_var_param; } +/** + * Returns the bits in the inputs_read, outputs_written, or + * system_values_read bitfield corresponding to this variable. + */ +static inline uint64_t +nir_variable_get_io_mask(nir_variable *var, gl_shader_stage stage) +{ + assert(var->data.mode == nir_var_shader_in || + var->data.mode == nir_var_shader_out || + var->data.mode == nir_var_system_value); + assert(var->data.location >= 0); + + const struct glsl_type *var_type = var->type; + if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) { + /* Most geometry shader inputs are per-vertex arrays */ + if (var->data.location >= VARYING_SLOT_VAR0) + assert(glsl_type_is_array(var_type)); + + if (glsl_type_is_array(var_type)) + var_type = glsl_get_array_element(var_type); + } + + bool is_vertex_input = (var->data.mode == nir_var_shader_in && + stage == MESA_SHADER_VERTEX); + unsigned slots = glsl_count_attribute_slots(var_type, is_vertex_input); + return ((1ull << slots) - 1) << var->data.location; +} + typedef struct nir_register { struct exec_node node; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev