On 03/26/2016 09:51 PM, Timothy Arceri wrote:
The only place this was used was in a gallium debug function that
had to be manually enabled.

I think used this years ago to debug something or other. I guess I can re-apply it if I ever need it again.

Reviewed-by: Brian Paul <[email protected]>


---
  src/compiler/glsl/ir_uniform.h                  |  5 ----
  src/compiler/glsl/link_uniform_initializers.cpp |  4 ---
  src/compiler/glsl/link_uniforms.cpp             |  1 -
  src/mesa/main/shaderapi.c                       |  3 +-
  src/mesa/main/uniform_query.cpp                 |  4 ---
  src/mesa/state_tracker/st_draw.c                | 37 -------------------------
  6 files changed, 1 insertion(+), 53 deletions(-)

diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h
index 1854279..e72e7b4 100644
--- a/src/compiler/glsl/ir_uniform.h
+++ b/src/compiler/glsl/ir_uniform.h
@@ -105,11 +105,6 @@ struct gl_uniform_storage {
      */
     unsigned array_elements;

-   /**
-    * Has this uniform ever been set?
-    */
-   bool initialized;
-
     struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];

     /**
diff --git a/src/compiler/glsl/link_uniform_initializers.cpp 
b/src/compiler/glsl/link_uniform_initializers.cpp
index 7d280cc..870bc5b 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -162,8 +162,6 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
              }
           }
        }
-
-      storage->initialized = true;
     }
  }

@@ -267,8 +265,6 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program 
*prog,
           }
        }
     }
-
-   storage->initialized = true;
  }
  }

diff --git a/src/compiler/glsl/link_uniforms.cpp 
b/src/compiler/glsl/link_uniforms.cpp
index 09322c5..a16b34a 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -799,7 +799,6 @@ private:

        this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
        this->uniforms[id].type = base_type;
-      this->uniforms[id].initialized = 0;
        this->uniforms[id].num_driver_storage = 0;
        this->uniforms[id].driver_storage = NULL;
        this->uniforms[id].atomic_buffer_index = -1;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 5b882d6..92302f6 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2568,7 +2568,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei 
count,
        memcpy(&uni->storage[0], &indices[i],
               sizeof(GLuint) * uni_count);

-      uni->initialized = true;
        _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
        i += uni_count;
     } while(i < count);
@@ -2742,7 +2741,7 @@ _mesa_shader_init_subroutine_defaults(struct gl_shader 
*sh)

        for (j = 0; j < uni_count; j++)
           memcpy(&uni->storage[j], &val, sizeof(int));
-      uni->initialized = true;
+
        _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
     }
  }
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 2ced201..ab5c3cd 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -815,8 +815,6 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
        }
     }

-   uni->initialized = true;
-
     _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);

     /* If the uniform is a sampler, do the extra magic necessary to propagate
@@ -1030,8 +1028,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct 
gl_shader_program *shProg,
        }
     }

-   uni->initialized = true;
-
     _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
  }

diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index fdd59a3..3db5749 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -127,35 +127,6 @@ setup_index_buffer(struct st_context *st,


  /**
- * Prior to drawing, check that any uniforms referenced by the
- * current shader have been set.  If a uniform has not been set,
- * issue a warning.
- */
-static void
-check_uniforms(struct gl_context *ctx)
-{
-   struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
-   unsigned j;
-
-   for (j = 0; j < 3; j++) {
-      unsigned i;
-
-      if (shProg[j] == NULL || !shProg[j]->LinkStatus)
-        continue;
-
-      for (i = 0; i < shProg[j]->NumUniformStorage; i++) {
-         const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
-         if (!u->initialized) {
-            _mesa_warning(ctx,
-                          "Using shader with uninitialized uniform: %s",
-                          u->name);
-         }
-      }
-   }
-}
-
-
-/**
   * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
   * the corresponding Gallium type.
   */
@@ -203,14 +174,6 @@ st_draw_vbo(struct gl_context *ctx,
     /* Validate state. */
     if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) {
        st_validate_state(st, ST_PIPELINE_RENDER);
-
-#if 0
-      if (MESA_VERBOSE & VERBOSE_GLSL) {
-         check_uniforms(ctx);
-      }
-#else
-      (void) check_uniforms;
-#endif
     }

     if (st->vertex_array_out_of_memory) {


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