Hi all, Patches for implementing all the pieces of ARB_enhanced_layouts (and therefore the remain pieces of OpenGL 4.4) are now on the list.
However things are in limbo with component packing due to the complexity and issues with patch 24 [1]. During development I went from passing the packing information down to the backend to having a lowering pass in GLSL IR a couple of times before settling on the lowering pass. The lowering pass has the advantage of working on all drivers and avoiding complexity in the backend. It does however get a bit complicated when handling tessellation shaders. Currently it also has a couple of limitations. The tess packing pass doesn't currently handle packing of different array types (sizes) or arrays starting at different locations. This is allowed by the spec and works in other stages but I'm throwing an error for now when we come across these in tess, however this pass is still more compliant than the Nvidia blob which can't pack arrays in tess at all. My thinking is that eventually we might want to redo this to pass the packing information down to the backend rather than trying to shadow varyings in GLSL IR but for now I would like to see what others think about merging this as is and revisiting again later if need be. Patches 20-24 are the only unreviewed patches [2] and at this point I'd settle for an acked for the final patches. [1] https://patchwork.freedesktop.org/patch/75984/ [2] https://patchwork.freedesktop.org/series/3897/ _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
