On 03/29/2016 05:44 PM, Ian Romanick wrote:
From: Brian Paul <[email protected]>

The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is
not needed.  It only served to undo the GL_TEXTURE_1D_ARRAY height/depth
change was was made before the call to prepare_mipmap_level()

Said another way, regardless of how the meta code manipulates the height/
depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are
correctly set up by _mesa_prepare_mipmap_levels().

Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver
and testing with piglit.

v2 (idr): Early out of the mipmap generation loop with dstImage is NULL.
This can occur for immutable textures that have a limited range of
levels or in the presense of memory allocation failures.  Fixes
arb_texture_view-mipgen on Intel platforms.
---
  src/mesa/drivers/common/meta_generate_mipmap.c | 32 +++++++-------------------
  1 file changed, 8 insertions(+), 24 deletions(-)

diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c 
b/src/mesa/drivers/common/meta_generate_mipmap.c
index d4b7539..b81e179 100644
--- a/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -137,21 +137,6 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context 
*ctx,
     _mesa_meta_blit_shader_table_cleanup(ctx, &mipmap->shaders);
  }

-static GLboolean
-prepare_mipmap_level(struct gl_context *ctx,
-                     struct gl_texture_object *texObj, GLuint level,
-                     GLsizei width, GLsizei height, GLsizei depth,
-                     GLenum intFormat, mesa_format format)
-{
-   if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
-      /* Work around Mesa expecting the number of array slices in "height". */
-      height = depth;
-      depth = 1;
-   }
-
-   return _mesa_prepare_mipmap_level(ctx, texObj, level, width, height, depth,
-                                     0, intFormat, format);
-}

  /**
   * Called via ctx->Driver.GenerateMipmap()
@@ -270,6 +255,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum 
target,
     /* texture is already locked, unlock now */
     _mesa_unlock_texture(ctx, texObj);

+   _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, maxLevel);
+
     for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
        const struct gl_texture_image *srcImage;
        struct gl_texture_image *dstImage;
@@ -309,17 +296,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum 
target,
        _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
                                  (GLint *) &dstLevel, false);

-      if (!prepare_mipmap_level(ctx, texObj, dstLevel,
-                                dstWidth, dstHeight, dstDepth,
-                                srcImage->InternalFormat,
-                                srcImage->TexFormat)) {
-         /* All done.  We either ran out of memory or we would go beyond the
-          * last valid level of an immutable texture if we continued.
-          */
-         break;
-      }
        dstImage = _mesa_select_tex_image(texObj, faceTarget, dstLevel);

+      /* All done.  We either ran out of memory or we would go beyond the last
+       * valid level of an immutable texture if we continued.
+       */
+      if (dstImage == NULL)
+         break;
+
        /* limit minification to src level */
        _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
                                  (GLint *) &srcLevel, false);


LGTM.  Thanks for testing & fixing.

Reviewed-by: Brian Paul <[email protected]>

I'll insert this into my series and push it soon.

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