Compute support on GK110 is still unstable for weird reasons, but this can be fixed later as the NVF0_COMPUTE envvar prevent using compute.
Note that GL3.txt is not updated yet because GL_ARB_compute_shader is a bit useless without ARB_shader_image_load_store. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index 3f13fb9..8baeec2 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -282,7 +282,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_SUPPORTED_IRS: - if (class_3d >= NVE4_3D_CLASS) + if (class_3d == NVF0_3D_CLASS) return 0; return 1 << PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev