On Sat, Mar 26, 2016 at 2:02 PM, Rob Clark <robdcl...@gmail.com> wrote:
> From: Rob Clark <robcl...@freedesktop.org> > > Since it will gain support to lower inputs, give it a more generic name. > > Signed-off-by: Rob Clark <robcl...@freedesktop.org> > --- > src/compiler/Makefile.sources | 2 +- > src/compiler/nir/nir.h | 2 +- > src/compiler/nir/nir_lower_io_to_temporaries.c | 129 > +++++++++++++++++++++ > .../nir/nir_lower_outputs_to_temporaries.c | 129 > --------------------- > src/mesa/drivers/dri/i965/brw_nir.c | 2 +- > 5 files changed, 132 insertions(+), 132 deletions(-) > create mode 100644 src/compiler/nir/nir_lower_io_to_temporaries.c > delete mode 100644 src/compiler/nir/nir_lower_outputs_to_temporaries.c > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index 8f1ffdc..454e768 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -196,8 +196,8 @@ NIR_FILES = \ > nir/nir_lower_idiv.c \ > nir/nir_lower_indirect_derefs.c \ > nir/nir_lower_io.c \ > + nir/nir_lower_io_to_temporaries.c \ > nir/nir_lower_io_types.c \ > - nir/nir_lower_outputs_to_temporaries.c \ > If you don't also update nir/Makefile.sources it will break scons. > nir/nir_lower_passthrough_edgeflags.c \ > nir/nir_lower_phis_to_scalar.c \ > nir/nir_lower_returns.c \ > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 7f7c459..ab73068 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2160,7 +2160,7 @@ bool nir_lower_indirect_derefs(nir_shader *shader, > uint32_t mode_mask); > > bool nir_lower_locals_to_regs(nir_shader *shader); > > -void nir_lower_outputs_to_temporaries(nir_shader *shader); > +void nir_lower_io_to_temporaries(nir_shader *shader); > > void nir_assign_var_locations(struct exec_list *var_list, > unsigned *size, > diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c > b/src/compiler/nir/nir_lower_io_to_temporaries.c > new file mode 100644 > index 0000000..0db436b > --- /dev/null > +++ b/src/compiler/nir/nir_lower_io_to_temporaries.c > @@ -0,0 +1,129 @@ > +/* > + * Copyright © 2015 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/* > + * Implements a pass that lowers output variables to a temporary plus an > + * output variable with a single copy at each exit point of the shader. > + * This way the output variable is only ever written. > + */ > + > +#include "nir.h" > + > +struct lower_io_state { > + nir_shader *shader; > + struct exec_list old_outputs; > +}; > + > +static void > +emit_output_copies(nir_cursor cursor, struct lower_io_state *state) > +{ > + assert(exec_list_length(&state->shader->outputs) == > + exec_list_length(&state->old_outputs)); > + > + foreach_two_lists(out_node, &state->shader->outputs, > + temp_node, &state->old_outputs) { > + nir_variable *output = exec_node_data(nir_variable, out_node, node); > + nir_variable *temp = exec_node_data(nir_variable, temp_node, node); > + > + nir_intrinsic_instr *copy = > + nir_intrinsic_instr_create(state->shader, > nir_intrinsic_copy_var); > + copy->variables[0] = nir_deref_var_create(copy, output); > + copy->variables[1] = nir_deref_var_create(copy, temp); > + > + nir_instr_insert(cursor, ©->instr); > + } > +} > + > +static bool > +emit_output_copies_block(nir_block *block, void *state) > +{ > + nir_foreach_instr(block, instr) { > + if (instr->type != nir_instr_type_intrinsic) > + continue; > + > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > + if (intrin->intrinsic == nir_intrinsic_emit_vertex) > + emit_output_copies(nir_before_instr(&intrin->instr), state); > + } > + > + return true; > +} > + > +void > +nir_lower_io_to_temporaries(nir_shader *shader) > +{ > + struct lower_io_state state; > + > + if (shader->stage == MESA_SHADER_TESS_CTRL) > + return; > + > + state.shader = shader; > + exec_list_move_nodes_to(&shader->outputs, &state.old_outputs); > + > + /* Walk over all of the outputs turn each output into a temporary and > + * make a new variable for the actual output. > + */ > + nir_foreach_variable(var, &state.old_outputs) { > + nir_variable *output = ralloc(shader, nir_variable); > + memcpy(output, var, sizeof *output); > + > + /* The orignal is now the temporary */ > + nir_variable *temp = var; > + > + /* Reparent the name to the new variable */ > + ralloc_steal(output, output->name); > + > + /* Give the output a new name with @out-temp appended */ > + temp->name = ralloc_asprintf(var, "%s@out-temp", output->name); > + temp->data.mode = nir_var_global; > + temp->constant_initializer = NULL; > + > + exec_list_push_tail(&shader->outputs, &output->node); > + } > + > + nir_foreach_function(shader, function) { > + if (function->impl == NULL) > + continue; > + > + if (shader->stage == MESA_SHADER_GEOMETRY) { > + /* For geometry shaders, we have to emit the output copies right > + * before each EmitVertex call. > + */ > + nir_foreach_block(function->impl, emit_output_copies_block, > &state); > + } else if (strcmp(function->name, "main") == 0) { > + /* For all other shader types, we need to do the copies right > before > + * the jumps to the end block. > + */ > + struct set_entry *block_entry; > + set_foreach(function->impl->end_block->predecessors, > block_entry) { > + struct nir_block *block = (void *)block_entry->key; > + emit_output_copies(nir_after_block_before_jump(block), > &state); > + } > + } > + > + nir_metadata_preserve(function->impl, nir_metadata_block_index | > + nir_metadata_dominance); > + } > + > + exec_list_append(&shader->globals, &state.old_outputs); > +} > diff --git a/src/compiler/nir/nir_lower_outputs_to_temporaries.c > b/src/compiler/nir/nir_lower_outputs_to_temporaries.c > deleted file mode 100644 > index 0e518cd..0000000 > --- a/src/compiler/nir/nir_lower_outputs_to_temporaries.c > +++ /dev/null > @@ -1,129 +0,0 @@ > -/* > - * Copyright © 2015 Intel Corporation > - * > - * Permission is hereby granted, free of charge, to any person obtaining a > - * copy of this software and associated documentation files (the > "Software"), > - * to deal in the Software without restriction, including without > limitation > - * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > - * and/or sell copies of the Software, and to permit persons to whom the > - * Software is furnished to do so, subject to the following conditions: > - * > - * The above copyright notice and this permission notice (including the > next > - * paragraph) shall be included in all copies or substantial portions of > the > - * Software. > - * > - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > - * IN THE SOFTWARE. > - */ > - > -/* > - * Implements a pass that lowers output variables to a temporary plus an > - * output variable with a single copy at each exit point of the shader. > - * This way the output variable is only ever written. > - */ > - > -#include "nir.h" > - > -struct lower_outputs_state { > - nir_shader *shader; > - struct exec_list old_outputs; > -}; > - > -static void > -emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state) > -{ > - assert(exec_list_length(&state->shader->outputs) == > - exec_list_length(&state->old_outputs)); > - > - foreach_two_lists(out_node, &state->shader->outputs, > - temp_node, &state->old_outputs) { > - nir_variable *output = exec_node_data(nir_variable, out_node, node); > - nir_variable *temp = exec_node_data(nir_variable, temp_node, node); > - > - nir_intrinsic_instr *copy = > - nir_intrinsic_instr_create(state->shader, > nir_intrinsic_copy_var); > - copy->variables[0] = nir_deref_var_create(copy, output); > - copy->variables[1] = nir_deref_var_create(copy, temp); > - > - nir_instr_insert(cursor, ©->instr); > - } > -} > - > -static bool > -emit_output_copies_block(nir_block *block, void *state) > -{ > - nir_foreach_instr(block, instr) { > - if (instr->type != nir_instr_type_intrinsic) > - continue; > - > - nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > - if (intrin->intrinsic == nir_intrinsic_emit_vertex) > - emit_output_copies(nir_before_instr(&intrin->instr), state); > - } > - > - return true; > -} > - > -void > -nir_lower_outputs_to_temporaries(nir_shader *shader) > -{ > - struct lower_outputs_state state; > - > - if (shader->stage == MESA_SHADER_TESS_CTRL) > - return; > - > - state.shader = shader; > - exec_list_move_nodes_to(&shader->outputs, &state.old_outputs); > - > - /* Walk over all of the outputs turn each output into a temporary and > - * make a new variable for the actual output. > - */ > - nir_foreach_variable(var, &state.old_outputs) { > - nir_variable *output = ralloc(shader, nir_variable); > - memcpy(output, var, sizeof *output); > - > - /* The orignal is now the temporary */ > - nir_variable *temp = var; > - > - /* Reparent the name to the new variable */ > - ralloc_steal(output, output->name); > - > - /* Give the output a new name with @out-temp appended */ > - temp->name = ralloc_asprintf(var, "%s@out-temp", output->name); > - temp->data.mode = nir_var_global; > - temp->constant_initializer = NULL; > - > - exec_list_push_tail(&shader->outputs, &output->node); > - } > - > - nir_foreach_function(shader, function) { > - if (function->impl == NULL) > - continue; > - > - if (shader->stage == MESA_SHADER_GEOMETRY) { > - /* For geometry shaders, we have to emit the output copies right > - * before each EmitVertex call. > - */ > - nir_foreach_block(function->impl, emit_output_copies_block, > &state); > - } else if (strcmp(function->name, "main") == 0) { > - /* For all other shader types, we need to do the copies right > before > - * the jumps to the end block. > - */ > - struct set_entry *block_entry; > - set_foreach(function->impl->end_block->predecessors, > block_entry) { > - struct nir_block *block = (void *)block_entry->key; > - emit_output_copies(nir_after_block_before_jump(block), > &state); > - } > - } > - > - nir_metadata_preserve(function->impl, nir_metadata_block_index | > - nir_metadata_dominance); > - } > - > - exec_list_append(&shader->globals, &state.old_outputs); > -} > diff --git a/src/mesa/drivers/dri/i965/brw_nir.c > b/src/mesa/drivers/dri/i965/brw_nir.c > index e0c9465..10f4ae1 100644 > --- a/src/mesa/drivers/dri/i965/brw_nir.c > +++ b/src/mesa/drivers/dri/i965/brw_nir.c > @@ -560,7 +560,7 @@ brw_create_nir(struct brw_context *brw, > /* First, lower the GLSL IR or Mesa IR to NIR */ > if (shader_prog) { > nir = glsl_to_nir(shader_prog, stage, options); > - nir_lower_outputs_to_temporaries(nir); > + nir_lower_io_to_temporaries(nir); > } else { > nir = prog_to_nir(prog, options); > OPT_V(nir_convert_to_ssa); /* turn registers into SSA */ > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev