Rather than the currently bound texture.  This goes along with the
earlier patch to get away from examining bound textures and sampler
views during shader translation.

Fixes VMware bug 1632739.
---
 src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c 
b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index 0d56282..f8f615e 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -5439,7 +5439,7 @@ emit_txf(struct svga_shader_emitter_v10 *emit,
          const struct tgsi_full_instruction *inst)
 {
    const uint unit = inst->Src[1].Register.Index;
-   const unsigned msaa = emit->key.tex[unit].texture_msaa;
+   const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture);
    int offsets[3];
    struct tex_swizzle_info swz_info;
 
-- 
1.9.1

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