Rather than the currently bound texture. This goes along with the earlier patch to get away from examining bound textures and sampler views during shader translation.
Fixes VMware bug 1632739. --- src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c index 0d56282..f8f615e 100644 --- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c +++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c @@ -5439,7 +5439,7 @@ emit_txf(struct svga_shader_emitter_v10 *emit, const struct tgsi_full_instruction *inst) { const uint unit = inst->Src[1].Register.Index; - const unsigned msaa = emit->key.tex[unit].texture_msaa; + const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture); int offsets[3]; struct tex_swizzle_info swz_info; -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev