Build mesa 777 completed

Commit ef1b397b07 by Jordan Justen on 3/12/2016 12:44 AM:
glsl: Don't require matching centroid qualifiers\n\nNote: This patch appears to violate older OpenGL and OpenGLES specs.\n\nThe OpenGLES GLSL 3.1 and OpenGL GLSL 4.3 specifications both remove\nthe requirement for the output and input centroid qualifiers to match.\n\nThe deqp\ndEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2\ntest wants the newer OpenGLES 3.1 specification behavior, even for\nOpenGLES 3.0. This patch simply removes the checking in all cases.\n\nThe OpenGLES 3.0 conformance test suite doesn't appear to require the\nolder ("must match") spec behavior.\n\nFor reference, here are the relavent spec citations:\n\n The OpenGL 4.2 spec says: "the last active shader stage output\n variables and fragment shader input variables of the same name must\n match in type and qualification (other than out matching to in)"\n\n The OpenGL 4.3 spec says: "interpolation qualification (e.g., flat)\n and auxiliary qualification (e.g. centroid) may differ."\n\n The OpenGLES GLSL 3.00.4 specification says: "The output of the\n vertex shader and the input of the fragment shader form an\n interface. For this interface, vertex shader output variables and\n fragment shader input variables of the same name must match in type\n and qualification (other than precision and out matching to in)."\n\n The OpenGLES GLSL 3.10 Specification says: "interpolation\n qualification (e.g., flat) and auxiliary qualification (e.g.\n centroid) may differ"\n\nBugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92743\nBugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7819\nSigned-off-by: Jordan Justen <[email protected]>\nCc: Ian Romanick <[email protected]>\nReviewed-by: Kenneth Graunke <[email protected]>

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