As far as I can see we use relocations for clover too.

Signed-off-by: Bas Nieuwenhuizen <[email protected]>
---
 src/gallium/drivers/radeonsi/si_compute.c | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c 
b/src/gallium/drivers/radeonsi/si_compute.c
index 3702e80..9c25335 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -284,7 +284,6 @@ static void si_launch_grid(
        struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
        struct si_compute *program = sctx->cs_shader_state.program;
        struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
-       uint64_t scratch_buffer_va = 0;
        uint64_t shader_va;
        unsigned i;
        struct si_shader *shader = &program->shader;
@@ -326,15 +325,8 @@ static void si_launch_grid(
                                          shader->scratch_bo,
                                          RADEON_USAGE_READWRITE,
                                          RADEON_PRIO_SCRATCH_BUFFER);
-
-               scratch_buffer_va = shader->scratch_bo->gpu_address;
        }
 
-       si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, 
scratch_buffer_va);
-       si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
-               S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
-               |  S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
-
        si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
        si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
        si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
-- 
2.7.4

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