d3d 9 needs COLOR0 to be 1.0 on all channels when undefined. 0.0 for the others is fine. GL behaviour is undefined.
Signed-off-by: Axel Davy <[email protected]> --- src/gallium/drivers/r600/evergreen_state.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index 6595267..4da333a 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -3033,6 +3033,10 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader if (sid) { tmp = S_028644_SEMANTIC(sid); + /* D3D 9 behaviour. GL is undefined */ + if (rshader->input[i].name == TGSI_SEMANTIC_COLOR && rshader->input[i].sid == 0) + tmp |= S_028644_DEFAULT_VAL(3); + if (rshader->input[i].name == TGSI_SEMANTIC_POSITION || rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT || (rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR && -- 2.7.3 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
