This is kind of a hack.  We currently track precise/invariant
requirements by decorating ir_variables.  Propagating or grafting
the RHS of an assignment to a precise/invariant value into some
other expression tree can lose those decorations.

In the long run, it might be better to replace these ir_variable
decorations with an "exact" decoration on ir_expression nodes,
similar to what NIR does.

In the short run, this is probably good enough.  It preserves
enough information for glsl_to_nir to generate "exact" decorations,
and NIR will then handle optimizing these expressions reasonably.

Fixes ES31-CTS.gpu_shader5.precise_qualifier.

Signed-off-by: Kenneth Graunke <[email protected]>
---
 src/compiler/glsl/opt_copy_propagation.cpp          | 4 +++-
 src/compiler/glsl/opt_copy_propagation_elements.cpp | 4 ++++
 src/compiler/glsl/opt_tree_grafting.cpp             | 3 +++
 3 files changed, 10 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/opt_copy_propagation.cpp 
b/src/compiler/glsl/opt_copy_propagation.cpp
index 310708d..ea7fed8 100644
--- a/src/compiler/glsl/opt_copy_propagation.cpp
+++ b/src/compiler/glsl/opt_copy_propagation.cpp
@@ -331,7 +331,9 @@ ir_copy_propagation_visitor::add_copy(ir_assignment *ir)
         ir->condition = new(ralloc_parent(ir)) ir_constant(false);
         this->progress = true;
       } else if (lhs_var->data.mode != ir_var_shader_storage &&
-                 lhs_var->data.mode != ir_var_shader_shared) {
+                 lhs_var->data.mode != ir_var_shader_shared &&
+                 lhs_var->data.precise == rhs_var->data.precise &&
+                 lhs_var->data.invariant == rhs_var->data.invariant) {
         entry = new(this->acp) acp_entry(lhs_var, rhs_var);
         this->acp->push_tail(entry);
       }
diff --git a/src/compiler/glsl/opt_copy_propagation_elements.cpp 
b/src/compiler/glsl/opt_copy_propagation_elements.cpp
index a679180..b1f995a 100644
--- a/src/compiler/glsl/opt_copy_propagation_elements.cpp
+++ b/src/compiler/glsl/opt_copy_propagation_elements.cpp
@@ -493,6 +493,10 @@ 
ir_copy_propagation_elements_visitor::add_copy(ir_assignment *ir)
       }
    }
 
+   if (lhs->var->data.precise != rhs->var->data.precise ||
+       lhs->var->data.invariant != rhs->var->data.invariant)
+      return;
+
    entry = new(this->mem_ctx) acp_entry(lhs->var, rhs->var, write_mask,
                                        swizzle);
    this->acp->push_tail(entry);
diff --git a/src/compiler/glsl/opt_tree_grafting.cpp 
b/src/compiler/glsl/opt_tree_grafting.cpp
index 812f996..8913102 100644
--- a/src/compiler/glsl/opt_tree_grafting.cpp
+++ b/src/compiler/glsl/opt_tree_grafting.cpp
@@ -368,6 +368,9 @@ tree_grafting_basic_block(ir_instruction *bb_first,
           lhs_var->data.mode == ir_var_shader_shared)
          continue;
 
+      if (lhs_var->data.precise || lhs_var->data.invariant)
+         continue;
+
       ir_variable_refcount_entry *entry = 
info->refs->get_variable_entry(lhs_var);
 
       if (!entry->declaration ||
-- 
2.7.4

_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to