On 01/04/16 21:11, Jason Ekstrand wrote: > On Thu, Mar 31, 2016 at 2:59 AM, Samuel Iglesias Gonsálvez < > sigles...@igalia.com> wrote: > >> From: Connor Abbott <connor.w.abb...@intel.com> >> >> --- >> src/compiler/nir/nir.c | 5 +++++ >> 1 file changed, 5 insertions(+) >> >> diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c >> index 56a5009..35ad2b3 100644 >> --- a/src/compiler/nir/nir.c >> +++ b/src/compiler/nir/nir.c >> @@ -698,6 +698,8 @@ nir_deref_get_const_initializer_load(nir_shader >> *shader, nir_deref_var *deref) >> nir_load_const_instr_create(shader, >> glsl_get_vector_elements(tail->type), >> 32); >> >> + load->def.bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type)); >> > > This should just be passed into the load_const_initializer_create() above. >
Oh, I missed it. Thanks! Sam > >> + >> matrix_offset *= load->def.num_components; >> for (unsigned i = 0; i < load->def.num_components; i++) { >> switch (glsl_get_base_type(tail->type)) { >> @@ -706,6 +708,9 @@ nir_deref_get_const_initializer_load(nir_shader >> *shader, nir_deref_var *deref) >> case GLSL_TYPE_UINT: >> load->value.u32[i] = constant->value.u[matrix_offset + i]; >> break; >> + case GLSL_TYPE_DOUBLE: >> + load->value.f64[i] = constant->value.d[matrix_offset + i]; >> + break; >> case GLSL_TYPE_BOOL: >> load->value.u32[i] = constant->value.b[matrix_offset + i] ? >> NIR_TRUE : NIR_FALSE; >> -- >> 2.5.0 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev