On 04.04.2016 04:48, Timothy Arceri wrote:
On Mon, 2016-04-04 at 12:15 +1000, Dave Airlie wrote:
From: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de>

Signed-off-by: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de
---
  src/compiler/glsl/ast_to_hir.cpp             |  14 +++
  src/compiler/glsl/builtin_variables.cpp      |  11 ++-
  src/compiler/glsl/glcpp/glcpp-parse.y        |   3 +
  src/compiler/glsl/glsl_parser_extras.cpp     |   1 +
  src/compiler/glsl/glsl_parser_extras.h       |   2 +
  src/compiler/glsl/link_varyings.cpp          |  10 +++
  src/compiler/glsl/link_varyings.h            |   1 +
  src/compiler/glsl/linker.cpp                 | 122
+++++++++++++++++++++------
  src/compiler/glsl/standalone_scaffolding.cpp |   1 +
  src/compiler/glsl/tests/varyings_test.cpp    |  27 ++++++
  src/compiler/shader_enums.h                  |   4 +
  11 files changed, 169 insertions(+), 27 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp
b/src/compiler/glsl/ast_to_hir.cpp
index 7c9be81..47db841 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1210,6 +1210,20 @@ check_builtin_array_max_size(const char *name,
unsigned size,
        _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size
cannot "
                         "be larger than gl_MaxClipDistances (%u)",
                         state->Const.MaxClipPlanes);
+   } else if (strcmp("gl_CullDistance", name) == 0
+              && size > state->Const.MaxClipPlanes) {
+      /* From the ARB_cull_distance spec:
+       *
+       *   "The gl_CullDistance array is predeclared as unsized and
+       *    must be sized by the shader either redeclaring it with
+       *    a size or indexing it only with integral constant
+       *    expressions. The size determines the number and set of
+       *    enabled cull distances and can be at most
+       *    gl_MaxCullDistances."
+       */
+      _mesa_glsl_error(&loc, state, "`gl_CullDistance' array size
cannot "
+                       "be larger than gl_MaxCullDistances (%u)",
+                       state->Const.MaxClipPlanes);
     }
  }
diff --git a/src/compiler/glsl/builtin_variables.cpp
b/src/compiler/glsl/builtin_variables.cpp
index f31f9f6..8d049c8 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -302,7 +302,7 @@ public:
     const glsl_type *construct_interface_instance() const;
private:
-   glsl_struct_field fields[10];
+   glsl_struct_field fields[11];
     unsigned num_fields;
  };
@@ -675,6 +675,11 @@ builtin_variable_generator::generate_constants()
        add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
        add_const("gl_MaxVaryingComponents", state->ctx-
Const.MaxVarying * 4);
     }
+   if (state->is_version(450, 0) || state->ARB_cull_distance_enable)
{
+      add_const("gl_MaxCullDistances", state->Const.MaxClipPlanes);
+      add_const("gl_MaxCombinedClipAndCullDistances",
+                state->Const.MaxClipPlanes);
+   }
if (state->has_geometry_shader()) {
        add_const("gl_MaxVertexOutputComponents",
@@ -1246,6 +1251,10 @@
builtin_variable_generator::generate_varyings()
         add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0),
                     "gl_ClipDistance");
     }
+   if (state->is_version(450, 0) || state->ARB_cull_distance_enable)
{
+      add_varying(VARYING_SLOT_CULL_DIST0, array(float_t, 0),
+                   "gl_CullDistance");
+   }
if (compatibility) {
        add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0),
"gl_TexCoord");
diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y
b/src/compiler/glsl/glcpp/glcpp-parse.y
index a48266c..e44f074 100644
--- a/src/compiler/glsl/glcpp/glcpp-parse.y
+++ b/src/compiler/glsl/glcpp/glcpp-parse.y
@@ -2457,6 +2457,9 @@
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser,
intmax_t versio
if (extensions->ARB_shader_draw_parameters)
              add_builtin_define(parser,
"GL_ARB_shader_draw_parameters", 1);
+
+         if (extensions->ARB_cull_distance)
+            add_builtin_define(parser, "GL_ARB_cull_distance", 1);
        }
     }
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
b/src/compiler/glsl/glsl_parser_extras.cpp
index 76321aa..9b1d53f 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -569,6 +569,7 @@ static const _mesa_glsl_extension
_mesa_glsl_supported_extensions[] = {
     EXT(ARB_arrays_of_arrays,             true,  false,     ARB_array
s_of_arrays),
     EXT(ARB_compute_shader,               true,  false,     ARB_compu
te_shader),
     EXT(ARB_conservative_depth,           true,  false,     ARB_conse
rvative_depth),
+   EXT(ARB_cull_distance,                true,  false,     ARB_cull_
distance),
     EXT(ARB_derivative_control,           true,  false,     ARB_deriv
ative_control),
     EXT(ARB_draw_buffers,                 true,  false,     dummy_tru
e),
     EXT(ARB_draw_instanced,               true,  false,     ARB_draw_
instanced),
diff --git a/src/compiler/glsl/glsl_parser_extras.h
b/src/compiler/glsl/glsl_parser_extras.h
index c774fbe..85a8ebf 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -518,6 +518,8 @@ struct _mesa_glsl_parse_state {
     bool ARB_compute_shader_warn;
     bool ARB_conservative_depth_enable;
     bool ARB_conservative_depth_warn;
+   bool ARB_cull_distance_enable;
+   bool ARB_cull_distance_warn;
     bool ARB_derivative_control_enable;
     bool ARB_derivative_control_warn;
     bool ARB_draw_buffers_enable;
diff --git a/src/compiler/glsl/link_varyings.cpp
b/src/compiler/glsl/link_varyings.cpp
index 8e74981..d4cc68f 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -573,6 +573,10 @@ tfeedback_decl::init(struct gl_context *ctx,
const void *mem_ctx,
         strcmp(this->var_name, "gl_ClipDistance") == 0) {
        this->lowered_builtin_array_variable = clip_distance;
     }
+   if (ctx-
Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCul
lDistance &&
+       strcmp(this->var_name, "gl_CullDistance") == 0) {
+      this->lowered_builtin_array_variable = cull_distance;
+   }
if (ctx->Const.LowerTessLevel &&
         (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
@@ -633,6 +637,9 @@ tfeedback_decl::assign_location(struct gl_context
*ctx,
        case clip_distance:
           actual_array_size = prog->LastClipDistanceArraySize;
           break;
+      case cull_distance:
+         actual_array_size = prog->LastCullDistanceArraySize;
+         break;
        case tess_level_outer:
           actual_array_size = 4;
           break;
@@ -853,6 +860,9 @@ tfeedback_decl::find_candidate(gl_shader_program
*prog,
     case clip_distance:
        name = "gl_ClipDistanceMESA";
        break;
+   case cull_distance:
+      name = "gl_CullDistanceMESA";
+      break;
     case tess_level_outer:
        name = "gl_TessLevelOuterMESA";
        break;
diff --git a/src/compiler/glsl/link_varyings.h
b/src/compiler/glsl/link_varyings.h
index 543b80f..0ad4f74 100644
--- a/src/compiler/glsl/link_varyings.h
+++ b/src/compiler/glsl/link_varyings.h
@@ -210,6 +210,7 @@ private:
     enum {
        none,
        clip_distance,
+      cull_distance,
        tess_level_outer,
        tess_level_inner,
     } lowered_builtin_array_variable;
diff --git a/src/compiler/glsl/linker.cpp
b/src/compiler/glsl/linker.cpp
index 9acf253..77142aa 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -641,19 +641,25 @@ link_invalidate_variable_locations(exec_list
*ir)
/**
- * Set clip_distance_array_size based on the given shader.
+ * Set clip_distance_array_size based and cull_distance_array_size
on the given
+ * shader.
   *
   * Also check for errors based on incorrect usage of gl_ClipVertex
and
- * gl_ClipDistance.
+ * gl_ClipDistance and gl_CullDistance.
+ * Additionally test whether the arrays gl_ClipDistance and
gl_CullDistance
+ * exceed the maximum size defined by
gl_MaxCombinedClipAndCullDistances.
   *
   * Return false if an error was reported.
   */
  static void
-analyze_clip_usage(struct gl_shader_program *prog,
-                   struct gl_shader *shader,
-                   GLuint *clip_distance_array_size)
+analyze_clip_cull_usage(struct gl_shader_program *prog,
+                        struct gl_shader *shader,
+                        struct gl_context *ctx,
+                        GLuint *clip_distance_array_size,
+                        GLuint *cull_distance_array_size)
  {
     *clip_distance_array_size = 0;
+   *cull_distance_array_size = 0;
if (!prog->IsES && prog->Version >= 130) {
        /* From section 7.1 (Vertex Shader Special Variables) of the
@@ -667,22 +673,71 @@ analyze_clip_usage(struct gl_shader_program
*prog,
         */
        find_assignment_visitor clip_vertex("gl_ClipVertex");
        find_assignment_visitor clip_distance("gl_ClipDistance");
+      find_assignment_visitor cull_distance("gl_CullDistance");
clip_vertex.run(shader->ir);
        clip_distance.run(shader->ir);
+      cull_distance.run(shader->ir);
+
+      /* From the ARB_cull_distance spec:
+       *
+       * It is a compile-time or link-time error for the set of
shaders forming
+       * a program to statically read or write both gl_ClipVertex
and either
+       * gl_ClipDistance or gl_CullDistance.
+       *
+       * This does not apply to GLSL ES shaders, since GLSL ES
defines neither
+       * gl_ClipVertex, gl_ClipDistance or gl_CullDistance.
+       */
        if (clip_vertex.variable_found() &&
clip_distance.variable_found()) {
           linker_error(prog, "%s shader writes to both
`gl_ClipVertex' "
                        "and `gl_ClipDistance'\n",
                        _mesa_shader_stage_to_string(shader->Stage));
           return;
        }
+      if (clip_vertex.variable_found() &&
cull_distance.variable_found()) {
+         linker_error(prog, "%s shader writes to both
`gl_ClipVertex' "
+                      "and `gl_CullDistance'\n",
+                      _mesa_shader_stage_to_string(shader->Stage));
+         return;
+      }
if (clip_distance.variable_found()) {
           ir_variable *clip_distance_var =
-               shader->symbols->get_variable("gl_ClipDistance");
-
+                shader->symbols->get_variable("gl_ClipDistance");
           assert(clip_distance_var);
-         *clip_distance_array_size = clip_distance_var->type-
length;
+         if (clip_distance_var->type->was_unsized)
+            *clip_distance_array_size =
clip_distance.variable_found() ?
+                                        clip_distance_var->type-
length :
+                                        clip_distance_var->type-
length -1;
+         else
+            *clip_distance_array_size = clip_distance_var->type-
length;
+      }
+      if (cull_distance.variable_found()) {
+         ir_variable *cull_distance_var =
+                shader->symbols->get_variable("gl_CullDistance");
+        assert(cull_distance_var);
+          if (cull_distance_var->type->was_unsized)
+             *cull_distance_array_size =
cull_distance.variable_found() ?
+                                         cull_distance_var->type-
length :
+                                         cull_distance_var->type-
length -1;
+          else
+              *cull_distance_array_size = cull_distance_var->type-
length;
I think we need a few piglit test cases for
the gl_MaxCombinedClipAndCullDistance test below. The above code makes
no sense.

We are inside an if cull_distance.variable_found()

Then we check for cull_distance_var->type->was_unsized

and if cull_distance.variable_found() we do:

*cull_distance_array_size = cull_distance_var->type->length;

So in otherwords we always just do

*cull_distance_array_size = cull_distance_var->type->length;

The was_unsized makes no difference same goes for the clip_distance
changes above. I don't think this is intended.


It was intended back then to fix an off-by-one for the combined size, but i can't remember the actual test i fixed with that (there are 5 additional piglit tests never got up-streamed for cull-distance, maybe it was one of those i'll check when i got some time)

+      }
+      /* From the ARB_cull_distance spec:
+       *
+       * It is a compile-time or link-time error for the set of
shaders forming
+       * a program to have the sum of the sizes of the
gl_ClipDistance and
+       * gl_CullDistance arrays to be larger than
+       * gl_MaxCombinedClipAndCullDistances.
+       */
+      if ((*clip_distance_array_size + *cull_distance_array_size) >
+          ctx->Const.MaxClipPlanes) {
+          linker_error(prog, "%s shader: the combined size of "
+                       "'gl_ClipDistance' and 'gl_CullDistance' size
cannot "
+                       "be larger than "
+                       "gl_MaxCombinedClipAndCullDistances (%u)",
+                       _mesa_shader_stage_to_string(shader->Stage),
+                       ctx->Const.MaxClipPlanes);
        }
     }
  }
@@ -691,13 +746,15 @@ analyze_clip_usage(struct gl_shader_program
*prog,
  /**
   * Verify that a vertex shader executable meets all semantic
requirements.
   *
- * Also sets prog->Vert.ClipDistanceArraySize as a side effect.
+ * Also sets prog->Vert.ClipDistanceArraySize and
+ * prog->Vert.CullDistanceArraySize as a side effect.
   *
   * \param shader  Vertex shader executable to be verified
   */
  void
  validate_vertex_shader_executable(struct gl_shader_program *prog,
-                                 struct gl_shader *shader)
+                                  struct gl_shader *shader,
+                                  struct gl_context *ctx)
  {
     if (shader == NULL)
        return;
@@ -744,17 +801,22 @@ validate_vertex_shader_executable(struct
gl_shader_program *prog,
        }
     }
- analyze_clip_usage(prog, shader, &prog-
Vert.ClipDistanceArraySize);
+   analyze_clip_cull_usage(prog, shader, ctx,
+                           &prog->Vert.ClipDistanceArraySize,
+                           &prog->Vert.CullDistanceArraySize);
  }
void
  validate_tess_eval_shader_executable(struct gl_shader_program *prog,
-                                     struct gl_shader *shader)
+                                     struct gl_shader *shader,
+                                     struct gl_context *ctx)
  {
     if (shader == NULL)
        return;
- analyze_clip_usage(prog, shader, &prog-
TessEval.ClipDistanceArraySize);
+   analyze_clip_cull_usage(prog, shader, ctx,
+                           &prog->TessEval.ClipDistanceArraySize,
+                           &prog->TessEval.CullDistanceArraySize);
  }
@@ -765,7 +827,7 @@ validate_tess_eval_shader_executable(struct
gl_shader_program *prog,
   */
  void
  validate_fragment_shader_executable(struct gl_shader_program *prog,
-                                   struct gl_shader *shader)
+                                    struct gl_shader *shader)
  {
     if (shader == NULL)
        return;
@@ -785,14 +847,15 @@ validate_fragment_shader_executable(struct
gl_shader_program *prog,
  /**
   * Verify that a geometry shader executable meets all semantic
requirements
   *
- * Also sets prog->Geom.VerticesIn, and prog-
Geom.ClipDistanceArraySize as
- * a side effect.
+ * Also sets prog->Geom.VerticesIn, and prog-
Geom.ClipDistanceArraySize and
+ * prog->Geom.CullDistanceArraySize as a side effect.
   *
   * \param shader Geometry shader executable to be verified
   */
  void
  validate_geometry_shader_executable(struct gl_shader_program *prog,
-                                   struct gl_shader *shader)
+                                    struct gl_shader *shader,
+                                    struct gl_context *ctx)
  {
     if (shader == NULL)
        return;
@@ -800,7 +863,9 @@ validate_geometry_shader_executable(struct
gl_shader_program *prog,
     unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
     prog->Geom.VerticesIn = num_vertices;
- analyze_clip_usage(prog, shader, &prog-
Geom.ClipDistanceArraySize);
+   analyze_clip_cull_usage(prog, shader, ctx,
+                           &prog->Geom.ClipDistanceArraySize,
+                           &prog->Geom.CullDistanceArraySize);
  }
/**
@@ -4385,16 +4450,16 @@ link_shaders(struct gl_context *ctx, struct
gl_shader_program *prog)
switch (stage) {
           case MESA_SHADER_VERTEX:
-            validate_vertex_shader_executable(prog, sh);
+            validate_vertex_shader_executable(prog, sh, ctx);
              break;
           case MESA_SHADER_TESS_CTRL:
              /* nothing to be done */
              break;
           case MESA_SHADER_TESS_EVAL:
-            validate_tess_eval_shader_executable(prog, sh);
+            validate_tess_eval_shader_executable(prog, sh, ctx);
              break;
           case MESA_SHADER_GEOMETRY:
-            validate_geometry_shader_executable(prog, sh);
+            validate_geometry_shader_executable(prog, sh, ctx);
              break;
           case MESA_SHADER_FRAGMENT:
              validate_fragment_shader_executable(prog, sh);
@@ -4410,14 +4475,19 @@ link_shaders(struct gl_context *ctx, struct
gl_shader_program *prog)
        }
     }
- if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
+   if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
        prog->LastClipDistanceArraySize = prog-
Geom.ClipDistanceArraySize;
-   else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0)
+      prog->LastCullDistanceArraySize = prog-
Geom.CullDistanceArraySize;
+   } else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
        prog->LastClipDistanceArraySize = prog-
TessEval.ClipDistanceArraySize;
-   else if (num_shaders[MESA_SHADER_VERTEX] > 0)
+      prog->LastCullDistanceArraySize = prog-
TessEval.CullDistanceArraySize;
+   } else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
        prog->LastClipDistanceArraySize = prog-
Vert.ClipDistanceArraySize;
-   else
+      prog->LastCullDistanceArraySize = prog-
Vert.CullDistanceArraySize;
+   } else {
        prog->LastClipDistanceArraySize = 0; /* Not used */
+      prog->LastCullDistanceArraySize = 0; /* Not used */
+   }
/* Here begins the inter-stage linking phase. Some initial
validation is
      * performed, then locations are assigned for uniforms,
attributes, and
@@ -4514,7 +4584,7 @@ link_shaders(struct gl_context *ctx, struct
gl_shader_program *prog)
         goto done;
if (ctx-
Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) {
-         lower_combined_clip_cull_distance(prog->_LinkedShaders[i],
0);
+         lower_combined_clip_cull_distance(prog->_LinkedShaders[i],
prog->LastClipDistanceArraySize);
        }
if (ctx->Const.LowerTessLevel) {
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp
b/src/compiler/glsl/standalone_scaffolding.cpp
index 49b4a26..17e255c 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -156,6 +156,7 @@ void initialize_context_to_defaults(struct
gl_context *ctx, gl_api api)
     ctx->Extensions.ARB_texture_query_lod = true;
     ctx->Extensions.ARB_uniform_buffer_object = true;
     ctx->Extensions.ARB_viewport_array = true;
+   ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.OES_EGL_image_external = true;
     ctx->Extensions.OES_standard_derivatives = true;
diff --git a/src/compiler/glsl/tests/varyings_test.cpp
b/src/compiler/glsl/tests/varyings_test.cpp
index 9be5e83..936f495 100644
--- a/src/compiler/glsl/tests/varyings_test.cpp
+++ b/src/compiler/glsl/tests/varyings_test.cpp
@@ -194,6 +194,33 @@ TEST_F(link_varyings, gl_ClipDistance)
     EXPECT_TRUE(is_empty(consumer_interface_inputs));
  }
+TEST_F(link_varyings, gl_CullDistance)
+{
+   const glsl_type *const array_8_of_float =
+      glsl_type::get_array_instance(glsl_type::vec(1), 8);
+
+   ir_variable *const culldistance =
+      new(mem_ctx) ir_variable(array_8_of_float,
+                               "gl_CullDistance",
+                               ir_var_shader_in);
+
+   culldistance->data.explicit_location = true;
+   culldistance->data.location = VARYING_SLOT_CULL_DIST0;
+   culldistance->data.explicit_index = 0;
+
+   ir.push_tail(culldistance);
+
+   ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+                                                    &ir,
+                                                    consumer_inputs,
+                                                    consumer_interfa
ce_inputs,
+                                                    junk));
+
+   EXPECT_EQ(culldistance, junk[VARYING_SLOT_CULL_DIST0]);
+   EXPECT_TRUE(is_empty(consumer_inputs));
+   EXPECT_TRUE(is_empty(consumer_interface_inputs));
+}
+
  TEST_F(link_varyings, single_interface_input)
  {
     ir_variable *const v =
diff --git a/src/compiler/shader_enums.h
b/src/compiler/shader_enums.h
index 07ae9ee..4dea879 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -205,6 +205,8 @@ typedef enum
     VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
     VARYING_SLOT_CLIP_DIST0,
     VARYING_SLOT_CLIP_DIST1,
+   VARYING_SLOT_CULL_DIST0,
+   VARYING_SLOT_CULL_DIST1,
     VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
     VARYING_SLOT_LAYER, /* Appears as VS or GS output */
     VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
@@ -282,6 +284,8 @@ const char *gl_varying_slot_name(gl_varying_slot
slot);
  #define VARYING_BIT_CLIP_VERTEX
BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
  #define VARYING_BIT_CLIP_DIST0
BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
  #define VARYING_BIT_CLIP_DIST1
BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
+#define VARYING_BIT_CULL_DIST0
BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
+#define VARYING_BIT_CULL_DIST1
BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
  #define VARYING_BIT_PRIMITIVE_ID
BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
  #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
  #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
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