On Monday, April 4, 2016 12:19:57 AM PDT Jason Ekstrand wrote: > On Sun, Apr 3, 2016 at 10:56 PM, Kenneth Graunke <kenn...@whitecape.org> > wrote: > > > There may not be a previous block. In this case, there's no real work > > to do, so just continue on to the next one. > > > > v2: Update for bblock->prev() API change. > > > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > --- > > src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp | 4 ++++ > > 1 file changed, 4 insertions(+) > > > > diff --git a/src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp > > b/src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp > > index 2c1abaf..114dc6c 100644 > > --- a/src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp > > +++ b/src/mesa/drivers/dri/i965/brw_dead_control_flow.cpp > > @@ -42,6 +42,10 @@ dead_control_flow_eliminate(backend_shader *s) > > > > foreach_block_safe (block, s->cfg) { > > bblock_t *prev_block = block->prev(); > > + > > + if (!prev_block) > > + continue; > > + > > backend_instruction *const inst = block->start(); > > backend_instruction *const prev_inst = prev_block->end(); > > > > Yeah, that guy right there will be a problem on the first loop iteration > every time. I've seen this in valgrind quite a bit lately. Thanks for > fixing it! > > Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> > > Maybe Cc stable? > --Jason
I checked 10.2 on the first spin of this series, and I didn't see the valgrind errors there.
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