On Mon, Apr 11, 2016 at 7:23 AM, <eocallag...@alterapraxis.com> wrote: > I didn't see anything obviously wrong so, > > Reviewed-by: Edward O'Callaghan <eocallag...@alterapraxis.com> > > But I have some general questions about guard band, not sure if this is the > right place but I'll just ask any way: > From my somewhat naive understanding guard band can lead to small gaps > between polygons. In this implementation what exactly happens when on the > screen bounds as clipped triangle could wind up with different edge slopes? > Does this clip to the guard band edge or does it clip to the screen edge and > if so what is the pixel cost on SI with that?
I have no idea what you mean. See the #dri-devel discussion from yesterday. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev