From: Marek Olšák <[email protected]>
Just for consistency. This should have no effect, because OpenGL textures
always go to VRAM.
---
src/gallium/drivers/radeon/r600_buffer_common.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeon/r600_buffer_common.c
b/src/gallium/drivers/radeon/r600_buffer_common.c
index ae4b579..47514e9 100644
--- a/src/gallium/drivers/radeon/r600_buffer_common.c
+++ b/src/gallium/drivers/radeon/r600_buffer_common.c
@@ -160,7 +160,8 @@ bool r600_init_resource(struct r600_common_screen *rscreen,
rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D) {
res->domains = RADEON_DOMAIN_VRAM;
flags &= ~RADEON_FLAG_CPU_ACCESS;
- flags |= RADEON_FLAG_NO_CPU_ACCESS;
+ flags |= RADEON_FLAG_NO_CPU_ACCESS |
+ RADEON_FLAG_GTT_WC;
}
/* If VRAM is just stolen system memory, allow both VRAM and GTT,
--
2.5.0
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