On 04/13/2016 10:19 AM, Emil Velikov wrote: > From: Jose Fonseca <jfons...@vmware.com> > > Not supported by MSVC and consistent throught NIR. ^^^^^^^^ through?
> [Emil Velikov: rebase] > Signed-off-by: Emil Velikov <emil.veli...@collabora.com> > --- > src/compiler/nir/nir_intrinsics.h | 20 ++++++++++---------- > 1 file changed, 10 insertions(+), 10 deletions(-) > > diff --git a/src/compiler/nir/nir_intrinsics.h > b/src/compiler/nir/nir_intrinsics.h > index 3ba1563..dc7d42c 100644 > --- a/src/compiler/nir/nir_intrinsics.h > +++ b/src/compiler/nir/nir_intrinsics.h > @@ -42,9 +42,9 @@ > #define ARR(...) { __VA_ARGS__ } > > > -INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, xx, xx, xx, > NIR_INTRINSIC_CAN_ELIMINATE) > +INTRINSIC(load_var, 0, ARR(0), true, 0, 1, 0, xx, xx, xx, > NIR_INTRINSIC_CAN_ELIMINATE) > INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 1, WRMASK, xx, xx, 0) > -INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, xx, xx, xx, 0) > +INTRINSIC(copy_var, 0, ARR(0), false, 0, 2, 0, xx, xx, xx, 0) > > /* > * Interpolation of input. The interp_var_at* intrinsics are similar to the > @@ -72,7 +72,7 @@ INTRINSIC(get_buffer_size, 1, ARR(1), true, 1, 0, 0, xx, > xx, xx, > * a barrier is an intrinsic with no inputs/outputs but which can't be moved > * around/optimized in general > */ > -#define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, xx, xx, xx, > 0) > +#define BARRIER(name) INTRINSIC(name, 0, ARR(0), false, 0, 0, 0, xx, xx, xx, > 0) > > BARRIER(barrier) > BARRIER(discard) > @@ -89,7 +89,7 @@ BARRIER(memory_barrier) > * The latter can be used as code motion barrier, which is currently not > * feasible with NIR. > */ > -INTRINSIC(shader_clock, 0, ARR(), true, 1, 0, 0, xx, xx, xx, > NIR_INTRINSIC_CAN_ELIMINATE) > +INTRINSIC(shader_clock, 0, ARR(0), true, 1, 0, 0, xx, xx, xx, > NIR_INTRINSIC_CAN_ELIMINATE) > > /* > * Memory barrier with semantics analogous to the compute shader > @@ -113,8 +113,8 @@ INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, xx, xx, > xx, 0) > * > * end_primitive implements GLSL's EndPrimitive() built-in. > */ > -INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, STREAM_ID, xx, xx, 0) > -INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, STREAM_ID, xx, xx, 0) > +INTRINSIC(emit_vertex, 0, ARR(0), false, 0, 0, 1, STREAM_ID, xx, xx, 0) > +INTRINSIC(end_primitive, 0, ARR(0), false, 0, 0, 1, STREAM_ID, xx, xx, 0) > > /** > * Geometry Shader intrinsics with a vertex count. > @@ -137,7 +137,7 @@ INTRINSIC(set_vertex_count, 1, ARR(1), false, 0, 0, 0, > xx, xx, xx, 0) > */ > > #define ATOMIC(name, flags) \ > - INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, xx, xx, > xx, flags) \ > + INTRINSIC(atomic_counter_##name##_var, 0, ARR(0), true, 1, 1, 0, xx, xx, > xx, flags) \ > INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, BASE, xx, xx, > flags) > > ATOMIC(inc, 0) > @@ -170,9 +170,9 @@ INTRINSIC(image_atomic_or, 3, ARR(4, 1, 1), true, 1, 1, > 0, xx, xx, xx, 0) > INTRINSIC(image_atomic_xor, 3, ARR(4, 1, 1), true, 1, 1, 0, xx, xx, xx, 0) > INTRINSIC(image_atomic_exchange, 3, ARR(4, 1, 1), true, 1, 1, 0, xx, xx, xx, > 0) > INTRINSIC(image_atomic_comp_swap, 4, ARR(4, 1, 1, 1), true, 1, 1, 0, xx, xx, > xx, 0) > -INTRINSIC(image_size, 0, ARR(), true, 4, 1, 0, xx, xx, xx, > +INTRINSIC(image_size, 0, ARR(0), true, 4, 1, 0, xx, xx, xx, > NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) > -INTRINSIC(image_samples, 0, ARR(), true, 1, 1, 0, xx, xx, xx, > +INTRINSIC(image_samples, 0, ARR(0), true, 1, 1, 0, xx, xx, xx, > NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) > > /* > @@ -258,7 +258,7 @@ INTRINSIC(shared_atomic_exchange, 2, ARR(1, 1), true, 1, > 0, 0, xx, xx, xx, 0) > INTRINSIC(shared_atomic_comp_swap, 3, ARR(1, 1, 1), true, 1, 0, 0, xx, xx, > xx, 0) > > #define SYSTEM_VALUE(name, components, num_indices, idx0, idx1, idx2) \ > - INTRINSIC(load_##name, 0, ARR(), true, components, 0, num_indices, \ > + INTRINSIC(load_##name, 0, ARR(0), true, components, 0, num_indices, \ > idx0, idx1, idx2, \ > NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev