On Thu, Apr 14, 2016 at 6:40 PM, Rob Clark <robdcl...@gmail.com> wrote: > On Thu, Apr 14, 2016 at 6:33 PM, Connor Abbott <cwabbo...@gmail.com> wrote: >> On Thu, Apr 14, 2016 at 6:10 PM, Rob Clark <robdcl...@gmail.com> wrote: >>> From: Rob Clark <robcl...@freedesktop.org> >>> >>> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >>> Reviewed-by: Connor Abbott <cwabbo...@gmail.com> >>> --- >>> src/compiler/Makefile.sources | 1 + >>> src/compiler/nir/nir.h | 7 ++ >>> src/compiler/nir/nir_lower_bitmap.c | 167 >>> ++++++++++++++++++++++++++++++++++++ >>> 3 files changed, 175 insertions(+) >>> create mode 100644 src/compiler/nir/nir_lower_bitmap.c >>> >>> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources >>> index 290ed35..8d8eca2 100644 >>> --- a/src/compiler/Makefile.sources >>> +++ b/src/compiler/Makefile.sources >>> @@ -186,6 +186,7 @@ NIR_FILES = \ >>> nir/nir_liveness.c \ >>> nir/nir_lower_alu_to_scalar.c \ >>> nir/nir_lower_atomics.c \ >>> + nir/nir_lower_bitmap.c \ >>> nir/nir_lower_clip.c \ >>> nir/nir_lower_double_packing.c \ >>> nir/nir_lower_drawpixels.c \ >>> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h >>> index bdc9e8b..c334702 100644 >>> --- a/src/compiler/nir/nir.h >>> +++ b/src/compiler/nir/nir.h >>> @@ -2301,6 +2301,13 @@ typedef struct nir_lower_drawpixels_options { >>> void nir_lower_drawpixels(nir_shader *shader, >>> const nir_lower_drawpixels_options *options); >>> >>> +typedef struct nir_lower_bitmap_options { >>> + unsigned sampler; >>> + bool swizzle_xxxx; >>> +} nir_lower_bitmap_options; >>> + >>> +void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options >>> *options); >>> + >>> void nir_lower_atomics(nir_shader *shader, >>> const struct gl_shader_program *shader_program); >>> void nir_lower_to_source_mods(nir_shader *shader); >>> diff --git a/src/compiler/nir/nir_lower_bitmap.c >>> b/src/compiler/nir/nir_lower_bitmap.c >>> new file mode 100644 >>> index 0000000..fdca80c >>> --- /dev/null >>> +++ b/src/compiler/nir/nir_lower_bitmap.c >>> @@ -0,0 +1,167 @@ >>> +/* >>> + * Copyright © 2015 Red Hat >>> + * >>> + * Permission is hereby granted, free of charge, to any person obtaining a >>> + * copy of this software and associated documentation files (the >>> "Software"), >>> + * to deal in the Software without restriction, including without >>> limitation >>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >>> + * and/or sell copies of the Software, and to permit persons to whom the >>> + * Software is furnished to do so, subject to the following conditions: >>> + * >>> + * The above copyright notice and this permission notice (including the >>> next >>> + * paragraph) shall be included in all copies or substantial portions of >>> the >>> + * Software. >>> + * >>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >>> OR >>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >>> OTHER >>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >>> FROM, >>> + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS >>> IN THE >>> + * SOFTWARE. >>> + */ >>> + >>> +#include "nir.h" >>> +#include "nir_builder.h" >>> + >>> +/* Lower glBitmap(). >>> + * >>> + * This is based on the logic in st_get_bitmap_shader() in TGSI compiler. >>> + * From st_cb_bitmap.c: >>> + * >>> + * glBitmaps are drawn as textured quads. The user's bitmap pattern >>> + * is stored in a texture image. An alpha8 texture format is used. >>> + * The fragment shader samples a bit (texel) from the texture, then >>> + * discards the fragment if the bit is off. >>> + * >>> + * Note that we actually store the inverse image of the bitmap to >>> + * simplify the fragment program. An "on" bit gets stored as texel=0x0 >>> + * and an "off" bit is stored as texel=0xff. Then we kill the >>> + * fragment if the negated texel value is less than zero. >>> + * >>> + * Note that the texture format will be, according to what driver supports, >>> + * in order of preference (with swizzle): >>> + * >>> + * I8_UNORM - .xxxx >>> + * A8_UNORM - .000x >>> + * L8_UNORM - .xxx1 >>> + * >>> + * If L8_UNORM, options->swizzle_xxxx is true. Otherwise we can just use >>> + * the .w comp. >>> + * >>> + * Run before nir_lower_io. >>> + */ >>> + >>> +typedef struct { >>> + const nir_lower_bitmap_options *options; >>> + nir_shader *shader; >>> + nir_builder b; >>> + nir_variable *texcoord; >>> +} lower_bitmap_state; >>> + >>> +static nir_ssa_def * >>> +get_texcoord(lower_bitmap_state *state) >>> +{ >>> + if (state->texcoord == NULL) { >>> + nir_variable *texcoord = NULL; >>> + >>> + /* find gl_TexCoord, if it exists: */ >>> + nir_foreach_variable(var, &state->shader->inputs) { >>> + if (var->data.location == VARYING_SLOT_TEX0) { >>> + texcoord = var; >>> + break; >>> + } >>> + } >>> + >>> + /* otherwise create it: */ >>> + if (texcoord == NULL) { >>> + texcoord = nir_variable_create(state->shader, >>> + nir_var_shader_in, >>> + glsl_vec4_type(), >>> + "gl_TexCoord"); >>> + texcoord->data.location = VARYING_SLOT_TEX0; >>> + } >>> + >>> + state->texcoord = texcoord; >>> + } >>> + return nir_load_var(&state->b, state->texcoord); >>> +} >>> + >>> +static void >>> +lower_bitmap(lower_bitmap_state *state, nir_instr *instr) >>> +{ >>> + nir_builder *b = &state->b; >>> + nir_ssa_def *texcoord; >>> + nir_tex_instr *tex; >>> + nir_ssa_def *cond; >>> + nir_intrinsic_instr *discard; >>> + >>> + b->cursor = nir_before_instr(instr); >>> + >>> + texcoord = get_texcoord(state); >>> + >>> + tex = nir_tex_instr_create(state->shader, 1); >>> + tex->op = nir_texop_tex; >>> + tex->sampler_dim = GLSL_SAMPLER_DIM_2D; >>> + tex->coord_components = 2; >>> + tex->sampler_index = state->options->sampler; >>> + tex->texture_index = state->options->sampler; >>> + tex->dest_type = nir_type_float; >>> + tex->src[0].src = nir_src_for_ssa(texcoord); >>> + >>> + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); >>> + nir_builder_instr_insert(b, &tex->instr); >>> + >>> + /* kill if tex != 0.0.. take .x or .w channel according to format: */ >>> + cond = nir_f2b(b, nir_channel(b, &tex->dest.ssa, >>> + state->options->swizzle_xxxx ? 0 : 3)); >>> + >>> + discard = nir_intrinsic_instr_create(state->shader, >>> + nir_intrinsic_discard_if); >>> + discard->src[0] = nir_src_for_ssa(cond); >>> + nir_builder_instr_insert(b, &discard->instr); >>> +} >>> + >>> +static bool >>> +lower_bitmap_block(nir_block *block, void *_state) >>> +{ >>> + lower_bitmap_state *state = _state; >>> + >>> + /* TODO is there a better way to prepend instructions to >>> + * the shader? If, hypothetically, there were more than >>> + * one function, this probably wouldn't be the right way >>> + */ >> >> So this change happened after these patches were written, but there's >> now nir_shader_get_entrypoint() so you should probably use that. Also, >> you can use nir_start_block() to get the first block in the impl >> rather than needing a separate function (and it won't conflict with my >> rewrite series!). > > actually I did change it to use that (and also in the lower_edgeflags > pass too).. but somehow completely messed up the squash/rebase and/or > sent the wrong patch.. > > give me a minute to sort that out and I'll resend..
ok, looks like I just had the wrong commit-id for git-format-patch for this and the lower_edgeflags patch.. sorry for the noise, let me resend these two > BR, > -R > >>> + nir_foreach_instr_safe(block, instr) { >>> + lower_bitmap(state, instr); >>> + break; >>> + } >>> + >>> + return false; >>> +} >>> + >>> +static void >>> +lower_bitmap_impl(lower_bitmap_state *state, nir_function_impl *impl) >>> +{ >>> + nir_builder_init(&state->b, impl); >>> + >>> + nir_foreach_block(impl, lower_bitmap_block, state); >>> + nir_metadata_preserve(impl, nir_metadata_block_index | >>> + nir_metadata_dominance); >>> +} >>> + >>> +void >>> +nir_lower_bitmap(nir_shader *shader, >>> + const nir_lower_bitmap_options *options) >>> +{ >>> + lower_bitmap_state state = { >>> + .options = options, >>> + .shader = shader, >>> + }; >>> + >>> + assert(shader->stage == MESA_SHADER_FRAGMENT); >>> + >>> + nir_foreach_function(shader, function) { >>> + if (function->impl) >>> + lower_bitmap_impl(&state, function->impl); >>> + } >>> +} >>> -- >>> 2.5.5 >>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev