https://bugs.freedesktop.org/show_bug.cgi?id=94957

--- Comment #2 from Roland Scheidegger <srol...@vmware.com> ---
Oh, linear mipmap filtering should work perfectly. For performance reasons
though we cheat, which is likely why it fails.
The cheats can be disabled via env var, preferably all 3 of them
(GALLIVM_DEBUG=no_rho_approx,no_brilinear,no_quad_lod).
If the vertex texturing tests use (non-constant) explicit lod or derivatives
that would explain the failures there as well.
Though I'm wondering about the blend failures, should work perfect (and gets
quite a lot of test coverage from piglit). Or is this silly and complaining
about single-bit rounding errors?

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