On Sat, Apr 16, 2016 at 8:50 AM, Marek Olšák <[email protected]> wrote:
> From: Marek Olšák <[email protected]>
>
> we should use MESA_SHADER_* everywhere, but we're not ready for that yet

Hmmmm.... not sure if this is right. I thought the idea is that TGSI
should be its own self-contained encoding of things, and the shader
type is one of those things. It is, of course, silly that those values
don't match up to the PIPE_SHADER_* values, but if, let's say, llvm
wanted to generate TGSI, it'd be odd for it to have to pull in
anything other than p_shader_tokens.h. (And esp some core mesa thing
that defines MESA_SHADER_*.)

  -ilia
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