On Sat, Apr 16, 2016 at 8:50 AM, Marek Olšák <[email protected]> wrote: > From: Marek Olšák <[email protected]> > > we should use MESA_SHADER_* everywhere, but we're not ready for that yet
Hmmmm.... not sure if this is right. I thought the idea is that TGSI should be its own self-contained encoding of things, and the shader type is one of those things. It is, of course, silly that those values don't match up to the PIPE_SHADER_* values, but if, let's say, llvm wanted to generate TGSI, it'd be odd for it to have to pull in anything other than p_shader_tokens.h. (And esp some core mesa thing that defines MESA_SHADER_*.) -ilia _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
