In commit cda886a4851ab767fba40e8474d6fa8190347e4f, Neil made us stop
advertising RGBX formats on Gen9+, as the hardware apparently no longer
has working fast clear support for those formats.  Instead, we just
fall back to RGBA formats, and use SCS to override alpha to 1.0.

This is fine, but had one unintended side effect: it made us fall back
to slow clears when the color mask disables alpha.  Normally, we ignore
the color mask for non-existent channels.  This includes alpha for XRGB
formats as writing garbage to the X channel is harmless.  But, now that
we use RGBA, we think there's a real alpha channel, and can't do the
optimization.

To hack around this, check if _BaseFormat is GL_RGB and ignore alpha.

Improves WebGL Aquarium performance on Skylake GT3e by about 50%
by letting it use repclears instead of slow clears.

Cc: Ben Widawsky <b...@bwidawsk.net>
Cc: Topi Pohjolainen <topi.pohjolai...@intel.com>
Cc: mesa-sta...@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c 
b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 1fb5dc8..5d89294 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -645,6 +645,7 @@ brw_meta_fast_clear(struct brw_context *brw, struct 
gl_framebuffer *fb,
       GLubyte *color_mask = ctx->Color.ColorMask[buf];
       for (int i = 0; i < 4; i++) {
          if (_mesa_format_has_color_component(irb->mt->format, i) &&
+             !(i == 3 && irb->Base.Base._BaseFormat == GL_RGB) &&
              !color_mask[i]) {
             perf_debug("Falling back to plain clear on %dx%d buffer because of 
color mask\n",
                        irb->mt->logical_width0, irb->mt->logical_height0);
-- 
2.8.0

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