From: "Juan A. Suarez Romero" <[email protected]> When computing the offset in the uniform storage table, take into account the size multiplier so double precision matrices are handled correctly.
Signed-off-by: Juan A. Suarez Romero <[email protected]> --- src/mesa/main/uniform_query.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index ab5c3cd..997b0cb 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -993,7 +993,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, elements = components * vectors; if (!transpose) { - memcpy(&uni->storage[elements * offset], values, + memcpy(&uni->storage[size_mul * elements * offset], values, sizeof(uni->storage[0]) * elements * count * size_mul); } else if (basicType == GLSL_TYPE_FLOAT) { /* Copy and transpose the matrix. -- 2.5.0 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
