From: "Juan A. Suarez Romero" <[email protected]>

When computing the offset in the uniform storage table, take into account
the size multiplier so double precision matrices are handled correctly.

Signed-off-by: Juan A. Suarez Romero <[email protected]>
---
 src/mesa/main/uniform_query.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index ab5c3cd..997b0cb 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -993,7 +993,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct 
gl_shader_program *shProg,
    elements = components * vectors;
 
    if (!transpose) {
-      memcpy(&uni->storage[elements * offset], values,
+      memcpy(&uni->storage[size_mul * elements * offset], values,
             sizeof(uni->storage[0]) * elements * count * size_mul);
    } else if (basicType == GLSL_TYPE_FLOAT) {
       /* Copy and transpose the matrix.
-- 
2.5.0

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