https://bugs.freedesktop.org/show_bug.cgi?id=95085
Nicolai Hähnle <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #12 from Nicolai Hähnle <[email protected]> ---
Frankly, I don't see how your sample is supposed to render text. The fragment
shader only accesses the font texture when nModeOut != 0u, and the value is
just passed through from the vertex buffer. According to qapitrace, nModeIn is
equal to 0 for all vertices in the final glDrawArrays call... at least based on
the apitrace, I'm pretty sure that this is not a driver bug.
--
You are receiving this mail because:
You are the QA Contact for the bug._______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev