https://bugs.freedesktop.org/show_bug.cgi?id=95085

Nicolai Hähnle <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTOURBUG
             Status|NEW                         |RESOLVED

--- Comment #12 from Nicolai Hähnle <[email protected]> ---
Frankly, I don't see how your sample is supposed to render text. The fragment
shader only accesses the font texture when nModeOut != 0u, and the value is
just passed through from the vertex buffer. According to qapitrace, nModeIn is
equal to 0 for all vertices in the final glDrawArrays call... at least based on
the apitrace, I'm pretty sure that this is not a driver bug.

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