https://bugs.freedesktop.org/show_bug.cgi?id=93551
Timothy Arceri <t_arc...@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #13 from Timothy Arceri <t_arc...@yahoo.com.au> ---
Fixed by:
author Jamey Sharp <ja...@minilop.net>
committer Timothy Arceri <timothy.arc...@collabora.com>
commit 595d56cc866638f371626cc1d0137a6a54a7d0f8
glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."
According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <ja...@minilop.net>
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com>
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