From: Dave Airlie <[email protected]> ARRAY_SIZE and LOCATION should accept the SUBROUTINE_UNIFORM types.
Fixes: GL43-CTS.program_interface_query.subroutines-vertex GL43-CTS.program_interface_query.subroutines-tess-control GL43-CTS.program_interface_query.subroutines-tess-eval GL43-CTS.program_interface_query.subroutines-geometry GL43-CTS.program_interface_query.subroutines-fragment GL43-CTS.program_interface_query.subroutines-compute Signed-off-by: Dave Airlie <[email protected]> --- src/mesa/main/shader_query.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 020990a..c8c3df4 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1125,6 +1125,13 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, switch (res->Type) { case GL_UNIFORM: case GL_BUFFER_VARIABLE: + case GL_VERTEX_SUBROUTINE_UNIFORM: + case GL_GEOMETRY_SUBROUTINE_UNIFORM: + case GL_FRAGMENT_SUBROUTINE_UNIFORM: + case GL_COMPUTE_SUBROUTINE_UNIFORM: + case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: + case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: + /* Test if a buffer variable is an array or an unsized array. * Unsized arrays return zero as array size. */ @@ -1207,6 +1214,12 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, case GL_LOCATION: switch (res->Type) { case GL_UNIFORM: + case GL_VERTEX_SUBROUTINE_UNIFORM: + case GL_GEOMETRY_SUBROUTINE_UNIFORM: + case GL_FRAGMENT_SUBROUTINE_UNIFORM: + case GL_COMPUTE_SUBROUTINE_UNIFORM: + case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: + case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = program_resource_location(shProg, res, -- 2.5.5 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
