We don't need them for compute shaders.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp 
b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
index 3708f37..d59950e 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp
@@ -1102,6 +1102,11 @@ void Source::scanProperty(const struct 
tgsi_full_property *prop)
       else
          info->prop.tp.outputPrim = PIPE_PRIM_TRIANGLES; /* anything but 
points */
       break;
+   case TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH:
+   case TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT:
+   case TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH:
+      // we don't care
+      break;
    case TGSI_PROPERTY_NUM_CLIPDIST_ENABLED:
       info->io.clipDistances = prop->u[0].Data;
       break;
-- 
2.8.0

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