We don't need them for compute shaders. Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp index 3708f37..d59950e 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp @@ -1102,6 +1102,11 @@ void Source::scanProperty(const struct tgsi_full_property *prop) else info->prop.tp.outputPrim = PIPE_PRIM_TRIANGLES; /* anything but points */ break; + case TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH: + case TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT: + case TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH: + // we don't care + break; case TGSI_PROPERTY_NUM_CLIPDIST_ENABLED: info->io.clipDistances = prop->u[0].Data; break; -- 2.8.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev