From: Dave Airlie <[email protected]> This fixes: GL45-CTS.geometry_shader.limits.max_output_vertices
Signed-off-by: Dave Airlie <[email protected]> --- src/compiler/glsl/glsl_parser_extras.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index fb64350..8230516 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1683,7 +1683,16 @@ set_shader_inout_layout(struct gl_shader *shader, if (state->out_qualifier->max_vertices-> process_qualifier_constant(state, "max_vertices", &qual_max_vertices, true)) { + + if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) { + YYLTYPE loc = state->out_qualifier->max_vertices->get_location(); + _mesa_glsl_error(&loc, state, + "maximum output vertices (%d) exceeds " + "GL_MAX_GEOMETRY_OUTPUT_VERTICES", + qual_max_vertices); + } shader->Geom.VerticesOut = qual_max_vertices; + } } -- 2.5.5 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
