On 05/17/2016 09:35 AM, Plamena Manolova wrote: > According to the EGL specifications before binding an API > we must check whether it's supported first. If not eglBindAPI > should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Can you provide a spec quotation? > Signed-off-by: Plamena Manolova <plamena.manol...@intel.com> > --- > src/egl/main/eglcurrent.h | 33 ++++++++++++++++++++++++++++++--- > 1 file changed, 30 insertions(+), 3 deletions(-) > > diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h > index 1e386ac..f2e19cc 100644 > --- a/src/egl/main/eglcurrent.h > +++ b/src/egl/main/eglcurrent.h > @@ -32,7 +32,8 @@ > #include "c99_compat.h" > > #include "egltypedefs.h" > - > +#include "eglglobals.h" > +#include "egldisplay.h" > > #ifdef __cplusplus > extern "C" { > @@ -62,14 +63,40 @@ struct _egl_thread_info > EGLint CurrentAPIIndex; > }; > > - > +static inline EGLBoolean > +_eglDisplaySupportsApi(_EGLDisplay *dpy, EGLenum api) Since this is only used internally, please use bool/true/false. Based on my comments at the bottom, I think this function should go directly in eglapi.c. > +{ This is a really complex way of doing something quite simple. How about. unsigned api_bit; if (!dpy->Initialized) return false: switch (api) { case EGL_OPENGL_API: api_bit = EGL_OPENGL_BIT; break; case EGL_OPENGL_ES_API: api_bit = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT_KHR; break; case EGL_OPENVG_API: api_bit = EGL_OPENVG_BIT; break; default: api_bit = 0; break; } return (dpy->ClientAPIs & api_bit) != 0; > + if (!dpy->Initialized) { > + return EGL_FALSE; > + } else if (api == EGL_OPENGL_API && dpy->ClientAPIs & EGL_OPENGL_BIT) { > + return EGL_TRUE; > + } else if (api == EGL_OPENGL_ES_API && > + (dpy->ClientAPIs & EGL_OPENGL_ES_BIT || > + dpy->ClientAPIs & EGL_OPENGL_ES2_BIT || > + dpy->ClientAPIs & EGL_OPENGL_ES3_BIT_KHR)) { > + return EGL_TRUE; > + } else if (api == EGL_OPENVG_API && dpy->ClientAPIs & EGL_OPENVG_BIT) { > + return EGL_TRUE; > + } else { > + return EGL_FALSE; > + } > +} > /** > * Return true if a client API enum is recognized. > */ > static inline EGLBoolean > _eglIsApiValid(EGLenum api) There's only one user of this function, and I suspect there will only every be that one user. I would do a first patch that moves this function into eglapi.c... maybe even just move this function into the only caller. Then this patch would change the way it works. > { > - return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API); > + _EGLDisplay *dpy = _eglGlobal.DisplayList; > + > + while (dpy) { > + if (_eglDisplaySupportsApi(dpy, api) == EGL_TRUE) Even without changing _eglDisplaySupportsApi to return bool, you can drop the '== EGL_TRUE'. > + return EGL_TRUE; > + > + dpy = dpy->Next; > + } > + > + return EGL_FALSE; > } > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev