On Wed, May 18, 2016 at 5:25 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > For downloads, the fragment shader must know the source texture target, hence > we may cache multiple fragment shaders. > --- > src/mesa/state_tracker/st_context.h | 2 ++ > src/mesa/state_tracker/st_pbo.c | 14 ++++++++++++++ > 2 files changed, 16 insertions(+) > > diff --git a/src/mesa/state_tracker/st_context.h > b/src/mesa/state_tracker/st_context.h > index 39ea501..a4f56ea 100644 > --- a/src/mesa/state_tracker/st_context.h > +++ b/src/mesa/state_tracker/st_context.h > @@ -240,7 +240,9 @@ struct st_context > void *vs; > void *gs; > void *upload_fs; > + void *download_fs[PIPE_MAX_TEXTURE_TYPES]; > bool upload_enabled; > + bool download_enabled; > bool rgba_only; > bool layers; > bool use_gs; > diff --git a/src/mesa/state_tracker/st_pbo.c b/src/mesa/state_tracker/st_pbo.c > index 5bebfc6..57ff9b0 100644 > --- a/src/mesa/state_tracker/st_pbo.c > +++ b/src/mesa/state_tracker/st_pbo.c > @@ -447,6 +447,11 @@ st_init_pbo_helpers(struct st_context *st) > if (!st->pbo.upload_enabled) > return; > > + st->pbo.download_enabled = > + st->pbo.upload_enabled && > + screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) && > + screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, > PIPE_SHADER_CAP_MAX_SHADER_IMAGES) >= 1;
This line is too long. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev