From: Dave Airlie <[email protected]> The CTS test: GL45-CTS.multi_bind.dispatch_bind_image_textures binds 192 image uniforms, we reject this later, but not until after we trash the contents of the struct gl_shader.
Error now reads: Too many compute shader image uniforms (192 > 16) instead of Too many compute shader image uniforms (2745344416 > 16) Signed-off-by: Dave Airlie <[email protected]> --- src/compiler/glsl/link_uniform_initializers.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp index c6346d5..48e9106 100644 --- a/src/compiler/glsl/link_uniform_initializers.cpp +++ b/src/compiler/glsl/link_uniform_initializers.cpp @@ -145,6 +145,8 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog, storage->opaque[sh].active) { for (unsigned i = 0; i < elements; i++) { const unsigned index = storage->opaque[sh].index + i; + if (index > MAX_IMAGE_UNIFORMS) + break; shader->ImageUnits[index] = storage->storage[i].i; } } -- 2.5.5 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
