From: Dave Airlie <[email protected]>

GLSL 4.20 allows overriding the layout qualifiers.

This helps fix:
GL45-CTS.shading_language_420pack.qualifier_override_layout

Signed-off-by: Dave Airlie <[email protected]>
---
 src/compiler/glsl/ast_type.cpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index c44dcc6..54e9dad 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -711,7 +711,12 @@ ast_layout_expression::process_qualifier_constant(struct 
_mesa_glsl_parse_state
          return false;
       }
 
-      if (!first_pass && *value != const_int->value.u[0]) {
+      /* From section 4.4 "Layout Qualifiers" of the GLSL 4.50 spec:
+       * "When the same layout-qualifier-name occurs multiple times,
+       *  in a single declaration, the last occurrence overrides the
+       *  former occurrence(s)."
+       */
+      if (!state->has_420pack() && !first_pass && *value != 
const_int->value.u[0]) {
          YYLTYPE loc = const_expression->get_location();
          _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
                          "match previous declaration (%d vs %d)",
-- 
2.5.5

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