On 05/20/2016 05:42 PM, Ilia Mirkin wrote:
On Fri, May 20, 2016 at 11:39 AM, Rob Herring <r...@kernel.org> wrote:
On Mon, May 9, 2016 at 6:38 AM, Marek Olšák <mar...@gmail.com> wrote:
From: Marek Olšák <marek.ol...@amd.com>

This allows drivers to use their own fast path for texture uploads.
---
  src/mesa/state_tracker/st_cb_texture.c | 43 ++++++++++++++++++++++++++++++----
  1 file changed, 39 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c 
b/src/mesa/state_tracker/st_cb_texture.c
index f181266..446a6d9 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1698,15 +1698,50 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
     GLenum gl_target = texImage->TexObject->Target;
     unsigned bind;
     GLubyte *map;
+   unsigned dstz = texImage->Face + texImage->TexObject->MinLayer;
+   unsigned dst_level = 0;
+
+   if (stObj->pt == stImage->pt)
+      dst_level = texImage->TexObject->MinLevel + texImage->Level;

     assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
            texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);

-   if (!st->prefer_blit_based_texture_transfer) {
+   if (!dst)
        goto fallback;
+
+   /* Try transfer_inline_write, which should be the fastest memcpy path. */
+   if (pixels &&
+       !_mesa_is_bufferobj(unpack->BufferObj) &&
+       _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
+                                     texImage->TexFormat, format, type,
+                                     unpack)) {
+      struct pipe_box box;
+      unsigned stride, layer_stride;
+      void *data;
+
+      stride = _mesa_image_row_stride(unpack, width, format, type);
+      layer_stride = _mesa_image_image_stride(unpack, width, height, format,
+                                              type);
+      data = _mesa_image_address(dims, unpack, pixels, width, height, format,
+                                 type, 0, 0, 0);
+
+      /* Convert to Gallium coordinates. */
+      if (gl_target == GL_TEXTURE_1D_ARRAY) {
+         zoffset = yoffset;
+         yoffset = 0;
+         depth = height;
+         height = 1;
+         layer_stride = stride;
+      }
+
+      u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
+      pipe->transfer_inline_write(pipe, dst, dst_level, 0,
+                                  &box, data, stride, layer_stride);
This crashes with a NULL ptr on Android+virgl for me.
transfer_inline_write is NULL for textures on virgl. It is not obvious
to me how to fix this as pipe->transfer_inline_write itself is not
NULL.
virgl has to support transfer_inline_write... it's not legal to just
leave that out. I'm surprised this is the only place that's hitting
that path. Normally one uses the default implementation for this,
which just does a map + write + unmap.

   -ilia
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I'd like to add that it's generally undocumented in Mesa which callbacks are allowed to be NULL.

MM

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